6:24:50Hello Guys and Gals Today is Diablo II Resurrected Reign Of The Warlock Season 13 for D2R! Join us as we have fun with the new season, the new class, and the new terror zone mechanics introducing GGM's Item Pack! You can download it Here: https://drive.google.com/file/d/1AJ9lFO-2r-fIg1bnFRxauZ1p83Zgb__B/view?usp=sharing Social Media Links: https://www.facebook.com/GingerGamingMentor https://twitter.com/GingerGMentor Support the Channel : https://streamlabs.com/gingergamingmentor1/tip https://www.patreon.com/user?u=55387924 Check out my Merch at https://ggmentor.com/ Donate Crypto (Bitcoin, Dodge, Eth, Ect) : https://tinyurl.com/GGMCryptoDonate Amazon Wish List: https://www.amazon.com/hz/wishlist/ls/3RK633MORBWUL?ref_=wl_share Discord Links: Diablo II Resurrected Discord: https://discord.gg/H258k47HaC My Youtube/Twitch Discord: https://discord.gg/GXCT5gVGz2 00:00 - Introduction & Explaining the Emotion Chip Metric 01:04 - Potion Recovery Rework: Fixing the Sluggish Warlock Potion Ticks 02:23 - The Grimoire Mandate: Weapon Grip Limits & Phoenix Shield Controversies 03:06 - Demonic Mastery Passes: Hard Points vs Soft Point Demon Counts 04:18 - Blood Oath Damage Caps & Blood Boil Restrictive Yard Rules 05:36 - Early Game Penalties: Early Level Scaling Adjustments for Consume 06:06 - Bind Demon System Pass: The Impact of New Maximum Health Caps 06:47 - Uber Challenge Proofs: Lister the Tormentor Survivability Realities 07:58 - Aura Pool Erasures: Removing Conviction and Replacing Vigor/Thorns Nodes 08:53 - Sanic Speed Metas: Compounding Vigor Aura and Run-Walk Asset Bonuses 09:20 - Blind Demon Frame Rate Buffs: Re-balancing Frame-Time Bind Logic 10:44 - Health Deficit Mechanics: Modifying Missing Health Bind Multipliers 12:03 - Curse Reliability Trials: Aura Expiration and Monster Life Thresholds 12:48 - Binding Scale Criteria: Hard Point Requirements for Unique Monsters 14:51 - Conviction Exploit Analysis: Soft Point Aura Bugs Below Level 19 16:18 - The Core List: Mapping the Four Hard Point Summon Categories 17:47 - Overriding Monster Affixes via Active Soft Point Rotations 18:19 - Mana Pool Burning Fixes: Re-balancing Bind Tick Cast Expenses 20:24 - Chaos Skill Tree Discharges: The Death of the Myasma Mastery Meta 20:53 - Cloud Tick Delays: Why Monsters Easily Escape Myasma Bolts 22:08 - Myasma Chain Restraints: Imposing the 5 Active Line Capacity Cap 22:50 - Visualizing Next Hit Delay Mechanics (The MS Paint Segment) 23:55 - Combating Speed Scaling: Tick Delays vs Distance Travel Vectors 25:27 - Line of Sight Restrictions & Dead-Stop Collision Issues 26:15 - Multi-Chain Interaction Caps vs Individual Line Performance 27:04 - Target Placement Constraints & Leash-Limit Snap Triggers 27:54 - Movement Skill Rules: Teleport Passives vs Broken Blade Warps 28:31 - Mana Strain Formulas: Casting Expenses inside Infinite Endgame Maps 29:14 - Procazon Multipliers: How the 6th Chain Erases Existing Cloud Damage 30:46 - Enhanced Entropy Bugs: Proof That Soft Points Fail to Boost Radius 33:28 - Abyss Sucking Mechanics vs Physical Curse Reduction Removals 34:13 - Ring of Fire Discrepancies: Imposing Drastic AoE Pass Damage Cuts 35:22 - Echoing Strike Penalties: Splitting Magic and Physical Damage Scaling 36:26 - Weapon Durability Loss Laws & Removing Triggers for Ethereal Bases 37:30 - Terror Zone Sunder Meta Shifts: Abandoning World Stone Shard Farms 39:46 - Explaining the Instant Tier 2 Spawning Exploit Layouts 42:05 - The Sunder Charm Rule Change: Dropping Charms on Tier 2 Mobs 42:28 - Invalidating Player Investment: The Leave-and-Rejoin Gameplay Loop 43:11 - Drop Table Artifices: Over-saturation of Amulets, Jewels & Rings 44:42 - Market Inflation Impacts: High Lords and Perfect Mara Inflation Rants 45:38 - Bot and Automated Farming Metas in Inefficient Open World Lobbies 47:35 - Global Drop Injections: Letting Regular Non-Boss Mobs Drop Sunders 48:56 - Colossal Ancient Statue Drop Relocations & Tailic Whirlwind Buffs 49:37 - Total Meta Destruction Overview & The Brain-Dead Free Loot Problem 50:26 - The Uselessness of Tiers 3, 4, and 5 Endgame Challenges 52:21 - WASD Key Re-hauls & Character Selection UI Memory Issues 53:24 - Bug Fix Summaries: Banning Act 2 Haradrim Binding Layouts 53:35 - The Taint Lock Meta: Fireball Calculations and Synergy Fixes 54:13 - Volley Volumetric Damage Math: Scaling From 15k to 180k Per Second 54:30 - Best-In-Slot Gear Logic: Plague Daggers & Lower Res Procs 55:12 - Breaking Taint Lock Immunities via Demonic Mastery Goatmen Summons 57:40 - Physical Damage Conversions Using Blood Oath Sub-trees 58:32 - Harvesting Lower Res Auras via Active Blade Warp Positioning 59:11 - Synergistic Nerf Recaps: Shard Drops & P1 Player Count Equalizers 1:01:44 - State of the PTR Verdict: Mapping out the 65% Bad Patch Metric 1:02:46 - Call to the Studio: Direct Messages to the Unknown Worlds Staff 1:03:14 - Outro, Signup Sheet Inquiries & Channel Subscription Reminders #D2R #diablo2 #gingergamingmentor