The zone terrorized right now, as our own servers see it in game, with what the game's files say about it: areas, monster levels, immunities, packs and superuniques. Zones change every 30 minutes, on the clock.
Get an alert when your zone is terrorized
Pick the zones you farm and this page alerts you when one is terrorized, or as soon as it is named next. Sign in and the alert follows you to every page through the bell.
Arcane Sanctuary, Harem Level 1, Harem Level 2, Palace Cellar Level 1, Palace Cellar Level 2, and Palace Cellar Level 3
| Area | Area lvl | Monster lvl | Item lvl | Champion | Unique |
|---|---|---|---|---|---|
| Arcane Sanctuary | 79 | 92 | 92 | 94 | 95 |
| Harem Level 2 | 78 | 92 | 92 | 94 | 95 |
| Palace Cellar Level 1 | 78 | 92 | 92 | 94 | 95 |
| Palace Cellar Level 2 | 78 | 92 | 92 | 94 | 95 |
| Palace Cellar Level 3 | 78 | 92 | 92 | 94 | 95 |
Terrorized monsters spawn at your level + 2, never below the area's own level, within 70–96 in Hell. Champions drop at +2 item levels, uniques at +3 (the Drop Explorer's rule).
One line per 30-minute slot our servers saw in game; a slot they did not see stays out.
| Zone | Act | Hell lvl | Immune (Hell) | Seen | Last up |
|---|---|---|---|---|---|
| Burial Grounds | Act I | 80–96 | Lightning | 1 | 11h ago |
| Cathedral | Act I | 72–96 | Fire, Lightning, Physical, Cold | 1 | 12h ago |
| Cold Plains | Act I | 70–96 | Lightning, Cold, Fire | 1 | 2h ago |
| Dark Wood | Act I | 70–96 | Fire, Cold, Poison, Lightning | 1 | 8h ago |
| Blood Moor | Act I | 70–96 | Cold, Fire | 0 | — |
| Barracks | Act I | 70–96 | Fire, Cold, Poison, Physical, Lightning | 1 | 9h ago |
| The Secret Cow Level | Act I | 81–96 | none | 1 | 13h ago |
| Stony Field | Act I | 70–96 | Lightning, Poison, Cold, Fire | 1 | 5h ago |
| Black Marsh | Act I | 70–96 | Fire, Lightning, Poison, Cold, Physical | 0 | — |
| Tamoe Highland | Act I | 70–96 | Cold, Lightning, Fire, Poison | 1 | 2h ago |
| Sewers Level 1 | Act II | 74–96 | Fire, Poison, Cold | 0 | — |
| Rocky Waste | Act II | 75–96 | Lightning, Cold, Fire, Poison | 1 | 13h ago |
| Dry Hills | Act II | 76–96 | Cold, Fire, Lightning, Poison | 0 | — |
| Far Oasis | Act II | 76–96 | Lightning, Poison, Physical | 2 | 42m ago |
| Lost City | Act II | 77–96 | Cold, Fire, Magic, Lightning, Poison | 1 | 7h ago |
| Tal Rasha's Tomb | Act II | 79–96 | Cold, Poison, Physical, Lightning, Magic, Fire | 2 | 1h ago |
| Arcane Sanctuarynow | Act II | 78–96 | Fire, Cold, Lightning, Physical, Poison | 1 | 12m ago |
| Spider Forestnext | Act III | 79–96 | Lightning, Poison, Cold, Fire | 1 | 12h ago |
| Great Marsh | Act III | 80–96 | Fire, Cold, Lightning | 1 | 3h ago |
| Flayer Jungle | Act III | 80–96 | Poison, Lightning, Cold, Fire, Physical | 1 | 10h ago |
| Kurast Bazaar | Act III | 80–96 | Cold, Lightning, Poison, Fire, Magic, Physical | 1 | 9h ago |
| Travincal | Act III | 82–96 | Cold | 0 | — |
| Durance of Hate Level 1 | Act III | 83–96 | Poison, Cold, Lightning | 1 | 6h ago |
| Outer Steppes | Act IV | 82–96 | Lightning, Fire, Cold, Poison | 1 | 6h ago |
| City of the Damned | Act IV | 84–96 | Lightning, Poison, Cold, Fire | 1 | 3h ago |
| The Chaos Sanctuary | Act IV | 85–96 | Lightning, Cold, Fire | 0 | — |
| Bloody Foothills | Act V | 80–96 | Fire, Cold, Lightning, Poison, Physical | 1 | 14h ago |
| Arreat Plateau | Act V | 81–96 | Fire, Cold, Poison, Lightning, Physical, Magic | 1 | 4h ago |
| Crystalline Passage | Act V | 82–96 | Cold, Poison, Physical, Lightning, Fire | 1 | 4h ago |
| Nihlathak's Temple | Act V | 83–96 | Lightning, Poison, Cold, Fire, Physical, Magic | 1 | 5h ago |
| Glacial Trail | Act V | 83–96 | Cold, Poison, Lightning, Physical, Fire | 1 | 15h ago |
| The Ancients' Way | Act V | 82–96 | Cold, Lightning, Poison, Physical | 1 | 10h ago |
| Frozen Tundra | Act V | 81–96 | Fire, Poison, Cold, Lightning, Physical | 1 | 7h ago |
| Worldstone Keep Level 1 | Act V | 85–96 | Poison, Cold, Fire, Lightning, Magic, Physical | 1 | 8h ago |
One zone at a time is terrorized, for 30 minutes. Its monsters rise to your level + 2 (never below the area's own level), within each difficulty's bounds:
Terrorized monsters drop from the zone's own treasure classes at the higher level, so a low area can drop high-level items. In Reign of the Warlock Hell a terrorized zone can also call a Herald.
Before a zone ends the game warns everyone in it:
Every zone's areas, levels, immunities and Heralds: Terror Zones in the database. Every zone scored for your character — immune share for the damage you bring, terrorized level, experience factor, item level, packs: Terror Zones for me.
Live zone: our own servers, from the game server's Terror Zone frame (S2C 0x70: the terrorized areas' ids, their waypoint and the level cap) read inside a terrorized game. Next zone: our own servers, from Battle.net's Terror Zone notice, which names the zone now and the zone next to a player at login and with each tremor warning. Last reading 5m ago. Everything else is the game's own: desecratedzones.json (30-minute zones, the level rules and the warnings), levels.txt and monstats.txt of build 3.3.93847. · Report incorrect data