Pick a class and a level, spend the skill points on the trees and the stat points on the attributes, wear the gear, set the buffs and the mercenary — the planner holds you to the game's rules and shows what the character comes to: skill values with synergies and +skills, life, defence, attack rating, block, frames, resistances, and every skill's damage against a monster. The whole build fits in the link; save it for a page of its own.
Each difficulty: +4 skill points (Den of Evil, Radament's Lair, The Fallen Angel) and +5 stat points (Lam Esen's Tome).
Each variant has its own points, gear, buffs and mercenary. The link carries the open one; saving a build keeps them all.
2820 + 8 the level the skill runs at: 20 points you placed + 8 from items, buffs and a shrine
Click a skill for a point, Ctrl+click for five, Shift+click to max it (as in the game); right-click takes one back, Shift+right-click all of them.
Required level 1 · point 1 at level 1
Summons a Goatman to fight by your side.
Add a point to see its values.
No points spent yet: click a skill on the trees.
The percentages are the gear's and the buffs' sums plus what is typed in; click a step to land on it. Human form; forms and Lightning are on the full tables.
Loading the item catalog…
172i300000000The link in the address bar carries this code; Copy link at the top shares the open variant.
Sources: the game's tables of build 3.3.93847 (charstats, skills, skilldesc, properties, itemstatcost, weapons, armor, misc, magicprefix, magicsuffix, cubemain, hireling), animdata.d2 for the breakpoints. Every derived figure names its rule under Character.