Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Returns a monster to life to fight by your side.
Revive is the level 30 Necromancer spell at the end of the Summoning tree (requires Raise Skeletal Mage and Iron Golem; it unlocks nothing). Cast on a corpse, it brings that monster back as a revive pet with most of what it had in life. The skill's own level buys one thing: the count, one revived monster per level, 20 at level 20. Every revive gets +200% life, +50% movement speed and 180 seconds to live, and Skeleton Mastery adds +5% life and +10% damage per level. Mana is a flat 45.
| Level | Monsters |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
| 11 | 11 |
| 12 | 12 |
| 13 | 13 |
| 14 | 14 |
| 15 | 15 |
| 16 | 16 |
| 17 | 17 |
| 18 | 18 |
| 19 | 19 |
| 20 | 20 |
| 21 | 21 |
| 22 | 22 |
| 23 | 23 |
| 24 | 24 |
| 25 | 25 |
| 26 | 26 |
| 27 | 27 |
| 28 | 28 |
| 29 | 29 |
| 30 | 30 |
lvl: one per level, 20 at level 20, 30 at level 30.ln34: Param3 4,500 frames ("Duration baseline") with Param4 0 a level, 180 seconds at every level, so the column is left out.The count reads lvl, and the life and damage lines read Skeleton Mastery's full level (skill('Skeleton Mastery'.lvl)), so +skills from items count in full for both skills. Nothing reads hard points.
Revive needs a corpse and rolls nothing itself; the revived monster fights with its own attacks. The Basin's rules:
Three minutes. Every revive has to be replaced at 45 mana each, twenty at a time, from corpses that qualify; the army is rebuilt area by area.
No synergies of its own: Revive has no dsc3 lines and feeds none. Its only outside input is Skeleton Mastery, read at full level in both its life and its damage line, so a +1 to all skills is worth one revive and +5% life and +10% damage on each. The Basin lists Revive charges on Blood Raven's Charge, Eternity and Harmony, and notes a Paladin using such charges loses an eighth of his maximum life each cast.
The Necromancer casts nothing on a player with this skill. A revived monster's hits on a player are cut to 17% by the player-versus-player rule as any player-side hit is; the Basin's page records no other player-versus-player rule. See Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data