Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Slain Monsters Rest in PeaceNot against players
Monsters you kill with this stat leave no corpse. They cannot be brought back by monster resurrectors, such as shamans and greater mummies.
No corpse also means nothing for corpse skills: Corpse Explosion, Revive, Raise Skeleton and the Barbarian's Find Item cannot use those kills. That also hurts a Necromancer or Barbarian in your party.
Tyrael's Might, Nature's Peace and Lawbringer carry it. See also Prevent Monster Heal.
| Source | Gives | Lvl |
|---|---|---|
| Body Armor 1 | ||
| Slain Monsters Rest in Peace | 84 | |
| Ring 1 | ||
| Slain Monsters Rest in Peace | 69 | |
| Runeword 2 | ||
| Slain Monsters Rest in PeaceWeapon | 43 | |
| Slain Monsters Rest in PeaceRotWWeapon | 57 | |
Source: itemstatcost.txt (item_restinpeace) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data