Pick a class, a level and what you are killing — a monster, an area with its real spawn mix, or a Terror Zone — and read the experience per kill, the best areas for your level, and how long the next level and level 99 take at your pace, next to the ladder's own.
Full XP within 5 levels of yours; a monster further above you pays your level ÷ its level, one further below pays its level ÷ yours.
| Monster level | XP per kill | Level gap |
|---|---|---|
| 1 | 2 | 3.3% |
| 2 | 6 | 6.7% |
| 3 | 12 | 10.0% |
| 4 | 19 | 13.3% |
| 5 | 28 | 16.7% |
| 6 | 38 | 20.0% |
| 7 | 50 | 23.3% |
| 8 | 64 | 26.7% |
| 9 | 79 | 30.0% |
| 10 | 96 | 33.3% |
| 11 | 114 | 36.7% |
| 12 | 134 | 40.0% |
| 13 | 159 | 43.3% |
| 14 | 189 | 46.7% |
| 15 | 223 | 50.0% |
| 16 | 262 | 53.3% |
| 17 | 306 | 56.7% |
| 18 | 357 | 60.0% |
| 19 | 414 | 63.3% |
| 20 | 480 | 66.7% |
| 21 | 554 | 70.0% |
| 22 | 638 | 73.3% |
| 23 | 733 | 76.7% |
| 24 | 842 | 80.0% |
| 25 | 1,128 | 100% |
| 26 | 1,207 | 100% |
| 27 | 1,291 | 100% |
| 28 | 1,382 | 100% |
| 29 | 1,478 | 100% |
| 30 | 1,581 | 100% |
| 31 | 1,694 | 100% |
| 32 | 1,812 | 100% |
| 33 | 1,939 | 100% |
| 34 | 2,073 | 100% |
| 35 | 2,220 | 100% |
| 36 | 1,980 | 83.3% |
| 37 | 2,060 | 81.1% |
| 38 | 2,146 | 78.9% |
| 39 | 2,236 | 76.9% |
| 40 | 2,334 | 75.0% |
| 41 | 2,437 | 73.2% |
| 42 | 2,545 | 71.4% |
| 43 | 2,660 | 69.8% |
| 44 | 2,770 | 68.2% |
| 45 | 2,874 | 66.7% |
| 46 | 2,975 | 65.2% |
| 47 | 3,071 | 63.8% |
| 48 | 3,163 | 62.5% |
| 49 | 3,251 | 61.2% |
| 50 | 3,336 | 60.0% |
| 51 | 3,417 | 58.8% |
| 52 | 3,496 | 57.7% |
| 53 | 3,571 | 56.6% |
| 54 | 3,643 | 55.6% |
| 55 | 3,713 | 54.5% |
| 56 | 3,781 | 53.6% |
| 57 | 3,846 | 52.6% |
| 58 | 3,908 | 51.7% |
| 59 | 3,969 | 50.8% |
| 60 | 4,028 | 50.0% |
| 61 | 4,084 | 49.2% |
| 62 | 4,140 | 48.4% |
| 63 | 4,192 | 47.6% |
| 64 | 4,244 | 46.9% |
| 65 | 4,294 | 46.2% |
| 66 | 4,342 | 45.5% |
| 67 | 4,389 | 44.8% |
| 68 | 4,435 | 44.1% |
| 69 | 4,479 | 43.5% |
| 70 | 4,522 | 42.9% |
| 71 | 4,564 | 42.3% |
| 72 | 4,605 | 41.7% |
| 73 | 4,644 | 41.1% |
| 74 | 4,682 | 40.5% |
| 75 | 4,720 | 40.0% |
| 76 | 4,756 | 39.5% |
| 77 | 4,792 | 39.0% |
| 78 | 4,826 | 38.5% |
| 79 | 4,860 | 38.0% |
| 80 | 4,893 | 37.5% |
| 81 | 4,925 | 37.0% |
| 82 | 4,956 | 36.6% |
| 83 | 4,986 | 36.1% |
| 84 | 5,016 | 35.7% |
| 85 | 5,045 | 35.3% |
| 86 | 5,074 | 34.9% |
| 87 | 5,102 | 34.5% |
| 88 | 5,128 | 34.1% |
| 89 | 5,155 | 33.7% |
| 90 | 5,181 | 33.3% |
| 91 | 5,206 | 33.0% |
| 92 | 5,231 | 32.6% |
| 93 | 5,255 | 32.3% |
| 94 | 5,279 | 31.9% |
| 95 | 5,302 | 31.6% |
| 96 | 5,325 | 31.3% |
| 97 | 5,348 | 30.9% |
| 98 | 5,369 | 30.6% |
| 99 | 5,391 | 30.3% |
| 100 | 5,412 | 30.0% |
| 101 | 5,432 | 29.7% |
| 102 | 5,452 | 29.4% |
| 103 | 5,472 | 29.1% |
| 104 | 5,492 | 28.8% |
| 105 | 5,510 | 28.6% |
| 106 | 5,529 | 28.3% |
| 107 | 5,548 | 28.0% |
| 108 | 5,565 | 27.8% |
| 109 | 5,583 | 27.5% |
| 110 | 104,727 | 27.3% |
| Level | XP in level | From nowXP from now | Time | Kills* |
|---|---|---|---|---|
| 31 | 829,810 | 829,810830k | 43 min | 428 |
| 32 | 904,492 | 1,734,3021.73M | 89 min | 895 |
| 33 | 985,897 | 2,720,1992.72M | 2.3 h | 1,403 |
| 34 | 1,074,627 | 3,794,8263.79M | 3.3 h | 1,958 |
| 35 | 1,171,344 | 4,966,1704.97M | 4.3 h | 2,562 |
* Kills at today's XP per kill; the time column recomputes it for every level (ExpRatio and the level gap move as you level).
| # | Area | mlvl | XP / kill | Density ≈ |
|---|---|---|---|---|
| 1 | — | 2,367 | 100 | |
| 2 | — | 2,225 | 94 | |
| 3 | — | 2,091 | 88 | |
| 4 | — | 1,978 | 78 | |
| 5 | — | 1,851 | 61 | |
| 6 | — | 1,742 | 74 | |
| 7 | — | 1,742 | 74 | |
| 8 | — | 1,718 | 47 | |
| 9 | — | 1,710 | 83 | |
| 10 | — | 1,661 | 70 | |
| 11 | — | 1,560 | 66 | |
| 12 | — | 1,560 | 61 |
Normal monsters keep their own level: the list ranks each area's spawn mix at those levels. Normal kill, 1 players.approximation
Hours of play from now. XP per kill is recomputed at every level for the same target; the second line plays at the ladder's median pace for each level.
| Level | XP per kill | Hours | Ladder hours |
|---|---|---|---|
| 31 | 1,939 | 0.7 | 0.4 |
| 32 | 1,939 | 1.5 | 0.8 |
| 33 | 1,939 | 2.3 | 1.2 |
| 34 | 1,939 | 3.3 | 1.5 |
| 35 | 1,939 | 4.3 | 1.9 |
| 36 | 1,939 | 5.4 | 2.3 |
| 37 | 1,939 | 6.6 | 2.6 |
| 38 | 1,939 | 7.9 | 3.0 |
| 39 | 1,939 | 9.3 | 3.4 |
| 40 | 1,640 | 11.1 | 3.7 |
| 41 | 1,599 | 13.2 | 4.1 |
| 42 | 1,560 | 15.5 | 4.5 |
| 43 | 1,523 | 18.0 | 4.9 |
| 44 | 1,488 | 20.9 | 5.3 |
| 45 | 1,454 | 24.0 | 5.7 |
| 46 | 1,421 | 27.6 | 6.1 |
| 47 | 1,391 | 31.5 | 6.5 |
| 48 | 1,361 | 35.9 | 6.9 |
| 49 | 1,333 | 40.8 | 7.3 |
| 50 | 1,305 | 46.3 | 7.7 |
| 51 | 1,279 | 52.3 | 8.1 |
| 52 | 1,254 | 59.1 | 8.6 |
| 53 | 1,230 | 66.6 | 9.0 |
| 54 | 1,207 | 74.9 | 9.5 |
| 55 | 1,184 | 84.1 | 9.9 |
| 56 | 1,163 | 94.4 | 10.3 |
| 57 | 1,142 | 106 | 10.8 |
| 58 | 1,122 | 118 | 11.3 |
| 59 | 1,103 | 132 | 11.7 |
| 60 | 1,084 | 148 | 12.2 |
| 61 | 1,066 | 165 | 12.7 |
| 62 | 1,048 | 184 | 13.2 |
| 63 | 1,032 | 205 | 13.7 |
| 64 | 1,015 | 229 | 14.2 |
| 65 | 999 | 255 | 14.7 |
| 66 | 984 | 283 | 15.3 |
| 67 | 969 | 315 | 15.8 |
| 68 | 955 | 350 | 16.4 |
| 69 | 940 | 389 | 17.1 |
| 70 | 927 | 432 | 17.7 |
| 71 | 871 | 482 | 18.4 |
| 72 | 816 | 540 | 19.1 |
| 73 | 763 | 608 | 19.9 |
| 74 | 711 | 687 | 20.7 |
| 75 | 661 | 780 | 21.6 |
| 76 | 613 | 889 | 22.5 |
| 77 | 565 | 1,018 | 23.5 |
| 78 | 519 | 1,171 | 24.6 |
| 79 | 474 | 1,353 | 25.9 |
| 80 | 429 | 1,573 | 27.3 |
| 81 | 387 | 1,839 | 28.9 |
| 82 | 345 | 2,164 | 30.7 |
| 83 | 304 | 2,566 | 32.9 |
| 84 | 264 | 3,070 | 35.5 |
| 85 | 225 | 3,715 | 38.7 |
| 86 | 188 | 4,557 | 42.7 |
| 87 | 139 | 5,798 | 47.9 |
| 88 | 103 | 7,623 | 54.5 |
| 89 | 76 | 10,319 | 63.1 |
| 90 | 56 | 14,307 | 74.1 |
| 91 | 42 | 20,104 | 87.6 |
| 92 | 31 | 28,664 | 104 |
| 93 | 23 | 41,240 | 125 |
| 94 | 17 | 59,786 | 150 |
| 95 | 13 | 86,221 | 179 |
| 96 | 9 | 127,842 | 213 |
| 97 | 7 | 186,170 | 251 |
| 98 | 5 | 275,178 | 293 |
| 99 | 3 | 436,878 | 335 |
Experience per hour while playing, over the last 7 days, of the ladder characters within 2 levels of yours that played at least 30 minutes — whatever they were killing.Open the ladder
Base XP = the monster level's experience (monlvl.txt, expansion column for the difficulty) × the monster's own Exp percentage (monstats.txt) / 100, floored. An Oblivion Knight in Hell (level 85, 210 %) is worth 107,509.
A champion gives 3 times a normal kill's experience and a unique 5 times; champions are 2 levels above their type and uniques 3.
Each player in the game beyond the first adds half the monster's experience: × (players + 1) / 2.
Within 5 levels you get full experience. A monster more than 5 levels above you gives your level / its level; more than 5 levels below, its level / your level.
A published rule not yet checked against the game: the exact penalty curve and where the 5-level band starts want a controlled test.
From level 70 experience is scaled by the level's ExpRatio out of 1024: 976 at 70, 256 at 85, 35 at 92, 5 at 99.
Dying on Nightmare costs 5 % and on Hell 10 % of the experience of the current level, never below the level's start.
A terrorized monster is your level + 2, never below its own level, held to the difficulty's bounds — Normal 3 to 45, Nightmare 40 to 71, Hell 70 to 96; champions and uniques then add their own 2 and 3 levels.
The zone file gives terrorized monsters 25 % more experience in every difficulty; the lab adds it to the monster's base experience, before the kill type, players, level gap and ExpRatio.
The percentage is the file's; where the engine applies it in the experience chain is not yet checked in play.
An area's random monsters come from its spawn list — mon1–10 on Normal at each monster's own level, nmon1–10 on Nightmare and Hell at the area's level — weighted by each type's Rarity. One game picks NumMon of the listed types; the lab averages over games, so a single run can lean one way. Placed monsters (bosses, super-uniques, the Chaos Sanctuary's seals) are not in the lists.
Minutes to a level = the experience still needed in each level on the way ÷ (kills a minute × the experience one kill pays at that level). The experience per kill is recomputed at every level, because ExpRatio, the level gap and a Terror Zone's level move with you.
The median experience per hour while playing over the last 7 days of the ladder characters within 2 levels of yours that played at least 30 minutes, on the chosen ladder's current season — a reference, whatever they were killing.
Not modelled: party sharing between players, +XP % gear and shrines, and which of an area's listed types a game picks (the mix is the average over games).
Sources: monlvl.txt, monstats.txt, experience.txt, levels.txt, difficultylevels.txt and desecratedzones.json of build 3.3.93847 (data/tools, pipeline/build-tools-lab.mjs); the ladder's own tracker for the pace.