Maybe offer future character transfer from offline to online?
While I can understand the frustration, there’s no way we’d be able to do that without opening up the economy to massive exploitation. There’s no way to check the save file for that kind of data or tell the difference between someone who happened to have 100 perfect stones of jordan legitimately versus those that hacked them in. (hyperbolic example, but I hope it illustrates the point.) The save file is a simple text file and even if it contained data that tracked that sort of thing it could be manually edited to remove it.
In the mean time we’re definitely working on the server issues. Appreciate you looking out for options to alleviate the frustration anyway.
If you’ve got other feedback you can submit it in #general-discussion since the devs are looking that over, but knowing how the saves work this one simply can’t be implemented.
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