6:35In this video I sit down with @GeneralBardock to go through the current state of Reign of the Warlock. There’s a lot to like this season, but there are also quite a few systems that feel inconsistent, unclear, or just not quite working the way they should. We break down everything from core progression systems through to build balance, bugs, and overall game feel. The main theme that keeps coming up is not difficulty, but consistency. When systems don’t behave reliably, it starts to affect how the whole game feels to play. Topics below: Server Stability Core Progression and Drop Systems (Worldstone Shards + Sunders) Terrorized Zones and Endgame Loop Herald and Event Systems Build Balance and Class Design Itemisation and System Design Issues Gameplay Feel and Combat Reliability Economy and Integrity Chronicle System (Progression and Tracking) Social and Multiplayer Systems UI, QoL, and General Polish Overall Takeaway