Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Set a spinning blade to patrol between you and target point.
Blade Sentinel is the Assassin's first blade skill (Traps tree, level 6, no prerequisites; it unlocks Blade Fury). It is a summon rather than a trap: a spinning blade that flies from the Assassin to the point she clicked and back again until its time runs out, cutting anything it passes through for a share of her weapon damage. The numbers that decide it are the duration, 4 seconds at level 1 and 13.12 at level 20, and the 75% weapon damage it carries on every pass.
| Level | Mana | Duration | Damage min | Damage max |
|---|---|---|---|---|
| 1 | 7 | 4 seconds | 6 | 10 |
| 2 | 7 | 4.48 seconds | 9 | 13 |
| 3 | 7 | 4.96 seconds | 12 | 16 |
| 4 | 7 | 5.44 seconds | 15 | 19 |
| 5 | 7 | 5.92 seconds | 18 | 22 |
| 6 | 7 | 6.40 seconds | 21 | 25 |
| 7 | 7 | 6.88 seconds | 24 | 28 |
| 8 | 7 | 7.36 seconds | 27 | 31 |
| 9 | 7 | 7.84 seconds | 31 | 35 |
| 10 | 7 | 8.32 seconds | 35 | 39 |
| 11 | 7 | 8.80 seconds | 39 | 43 |
| 12 | 7 | 9.28 seconds | 43 | 47 |
| 13 | 7 | 9.76 seconds | 47 | 51 |
| 14 | 7 | 10.24 seconds | 51 | 55 |
| 15 | 7 | 10.72 seconds | 55 | 59 |
| 16 | 7 | 11.20 seconds | 59 | 63 |
| 17 | 7 | 11.68 seconds | 64 | 68 |
| 18 | 7 | 12.16 seconds | 69 | 73 |
| 19 | 7 | 12.64 seconds | 74 | 78 |
| 20 | 7 | 13.12 seconds | 79 | 83 |
| 21 | 7 | 13.60 seconds | 84 | 88 |
| 22 | 7 | 14.08 seconds | 89 | 93 |
| 23 | 7 | 14.56 seconds | 94 | 98 |
| 24 | 7 | 15.04 seconds | 99 | 103 |
| 25 | 7 | 15.52 seconds | 104 | 108 |
| 26 | 7 | 16 seconds | 109 | 113 |
| 27 | 7 | 16.48 seconds | 114 | 118 |
| 28 | 7 | 16.96 seconds | 119 | 123 |
| 29 | 7 | 17.44 seconds | 124 | 128 |
| 30 | 7 | 17.92 seconds | 129 | 133 |
Duration is Param1 (100 frames) plus Param2 (12 frames) a level, at 25 frames a second: 4 seconds at level 1, +0.48 a level, 13.12 seconds at level 20 and 17.92 at level 30. It reads lvl, so +skills lengthen it.
The skill's own damage is the MinDam/MaxDam columns (HitShift 8, so the numbers are as written): 6–10 at level 1, then +3 a level to level 8, +4 to 16 and +5 from there for both ends (LevDam1–5 are 3, 4, 5, 5, 5): 79–83 at level 20, 129–133 at level 30. That is added to the weapon's damage, which the blade carries at 75% (SrcDam 96 of 128). Both the weapon share and the casting delay (localdelay 25 frames, 1 second) are the same at every level, so they are left out of the table.
The row also gives the sentinel +5 attack rating a level (passivestat1 tohit, passivecalc1 lvl*5), which the tooltip does not print. Mana is a flat 7.
Blade Sentinel is summoned (summon "bladecreeper", pet type "assassintrap") and counts against the trap cap: petmax is 5, and the Basin says the Assassin and her Shadow share those five slots between every sentry (Blade Sentinel, Charged Bolt Sentry, Wake of Fire, Lightning Sentry, Wake of Inferno, Death Sentry); a sixth dispels the oldest. The Basin says it uses the attack rate to summon, cannot be targeted or harmed, and moves back and forth between the casting point and the target point for its duration, colliding with any target in its path. A next-hit delay of 25 frames stops it hitting the same target more than once every 26 frames, which matters less the longer its path and the more targets on it.
Every pass is a weapon attack that rolls Chance to Hit against the target's defense and deals physical weapon damage, so Dealing Physical Damage applies. The Basin's page lists what the blade carries from the weapon and the character: +min/max damage, +% damage, Critical and Deadly Strike, the elemental and poison damages, cold and poison length, attack rating, -monster defense per hit, gold and magic find, and — in D2R — +% elemental skill damage and -% enemy resistances, which is what the row's fourteen passive stats (the pierce and mastery columns) pass on to the pet. The Basin says cold length is cut to the same 3/4 as the damage, poison length is not, and that with two claws only the primary claw's damage and bonuses count.
The Basin's page says the skill's level, damage and bonuses are fixed when it is cast; only gold and magic find are read at the kill.
DmgSymPerCalc reads the hard points in Blade Fury and Blade Shield and multiplies the sum by Param8 (10): +10% damage per hard point in either, on the whole hit. +skills from items raise the sentinel's own level (duration and skill damage) but not the synergy. Blade Sentinel's own hard points are in turn a +10% synergy to Blade Fury and Blade Shield. The Basin says the Shadow Warrior can summon it too, with the Assassin's weapon.
A player's hit on another player, and a pet's, is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing else specific about players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data