Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

When active, aura increases the defense of you and your party.
Defiance is the Paladin's level 6 Defensive Aura; it has no prerequisite and, with Cleansing, opens Vigor. While it is the active aura, you and every ally in range have their defense raised by a percentage. One number decides it: +70% at level 1, +10% a level, +260% at level 20, with no cap.
| Level | Radius | Defense: + |
|---|---|---|
| 1 | 10.67 yards | 70% |
| 2 | 12 yards | 80% |
| 3 | 13.33 yards | 90% |
| 4 | 14.67 yards | 100% |
| 5 | 16 yards | 110% |
| 6 | 17.33 yards | 120% |
| 7 | 18.67 yards | 130% |
| 8 | 20 yards | 140% |
| 9 | 21.33 yards | 150% |
| 10 | 22.67 yards | 160% |
| 11 | 24 yards | 170% |
| 12 | 25.33 yards | 180% |
| 13 | 26.67 yards | 190% |
| 14 | 28 yards | 200% |
| 15 | 29.33 yards | 210% |
| 16 | 30.67 yards | 220% |
| 17 | 32 yards | 230% |
| 18 | 33.33 yards | 240% |
| 19 | 34.67 yards | 250% |
| 20 | 36 yards | 260% |
| 21 | 37.33 yards | 270% |
| 22 | 38.67 yards | 280% |
| 23 | 40 yards | 290% |
| 24 | 41.33 yards | 300% |
| 25 | 42.67 yards | 310% |
| 26 | 44 yards | 320% |
| 27 | 45.33 yards | 330% |
| 28 | 46.67 yards | 340% |
| 29 | 48 yards | 350% |
| 30 | 49.33 yards | 360% |
The defense line is the row's ln34: Param3 70 ("Armor % baseline") plus Param4 10 a level ("Armor % per level"), so +70% at level 1, +110% at 5, +160% at 10, +210% at 15, +260% at 20 and +360% at 30, and the line keeps climbing at ten a level for as long as +skills push it. The Basin's older formula, 60 + 10 × slvl, gives the same numbers. The radius is Param1 16 plus Param2 2 a level, times two thirds: 10 2/3 yards at level 1 and 36 at
lvl, so +skills from gear and the level of anAura When Equipped item count in full.
Defiance is an aura with the row's defiance state on the caster and on every ally in range, refreshed every two seconds (perdelay 50). It has no hit check and no damage. Its one stat is skill_armor_percent at ln34: a percentage added to the target's defense, in place before an attacker's Chance to Hit is rolled against that defense. How defense turns into a miss is the rule on Defense Rating.
Defense only matters against attacks that roll to hit; what does and does not roll is on Chance to Hit. Defiance does nothing against a hit that never rolls.
The Basin's page lists the other suppliers: the Defensive Desert Mercenary carries Defiance, the Exile shield carries it as an aura-when-equipped at level 13–16, and +1–3 Defiance can spawn on Paladin scepters.
No synergies: Defiance has no dsc3 lines and no …SymPerCalc column. It feeds one skill, read as hard points (blvl):
Defiance's own lines read lvl, so a +skill from gear is worth exactly a hard point to the aura, and only the Holy Shield synergy cares where the point came from.
Defiance deals no damage and is applied only to you and your party, so the player-versus-player rule has nothing to act on; see Player versus Player.
lvl line at its own level, so a Paladin who has either can leave Defiance at the one point Vigor needs and run another aura.Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data