Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party.
Vigor is the Paladin's level 18 Defensive Aura; it requires Cleansing and Defiance and opens Redemption. While it is the active aura, you and every ally in range move faster and have more stamina that refills faster. Two numbers decide it: the speed, +13% at level 1 and +43% at level 20, and the stamina lines, +50% at level 1 and +525% at 20.
| Level | Radius | Stamina Recovery Rate: + | Maximum Stamina: + | Run/Walk Speed: + |
|---|---|---|---|---|
| 1 | 10.67 yards | 50% | 50% | 13% |
| 2 | 12.67 yards | 75% | 75% | 18% |
| 3 | 14.67 yards | 100% | 100% | 22% |
| 4 | 16.67 yards | 125% | 125% | 25% |
| 5 | 18.67 yards | 150% | 150% | 28% |
| 6 | 20.67 yards | 175% | 175% | 30% |
| 7 | 22.67 yards | 200% | 200% | 32% |
| 8 | 24.67 yards | 225% | 225% | 33% |
| 9 | 26.67 yards | 250% | 250% | 35% |
| 10 | 28.67 yards | 275% | 275% | 36% |
| 11 | 30.67 yards | 300% | 300% | 37% |
| 12 | 32.67 yards | 325% | 325% | 38% |
| 13 | 34.67 yards | 350% | 350% | 39% |
| 14 | 36.67 yards | 375% | 375% | 40% |
| 15 | 38.67 yards | 400% | 400% | 40% |
| 16 | 40.67 yards | 425% | 425% | 41% |
| 17 | 42.67 yards | 450% | 450% | 41% |
| 18 | 44.67 yards | 475% | 475% | 42% |
| 19 | 46.67 yards | 500% | 500% | 42% |
| 20 | 48.67 yards | 525% | 525% | 43% |
| 21 | 50.67 yards | 550% | 550% | 43% |
| 22 | 52.67 yards | 575% | 575% | 43% |
| 23 | 54.67 yards | 600% | 600% | 44% |
| 24 | 56.67 yards | 625% | 625% | 44% |
| 25 | 58.67 yards | 650% | 650% | 44% |
| 26 | 60.67 yards | 675% | 675% | 45% |
| 27 | 62.67 yards | 700% | 700% | 45% |
| 28 | 64.67 yards | 725% | 725% | 45% |
| 29 | 66.67 yards | 750% | 750% | 46% |
| 30 | 68.67 yards | 775% | 775% | 46% |
The speed is the row's dm56, a diminishing curve from Param5 7 ("Velocity % Min") towards Param6 50 ("Velocity % Max"). The Basin writes it out:
movement speed % = min(7 + [43 × [110 × lvl ÷ (lvl + 6)] ÷ 100], 50)
It reads +13% at level 1, +28% at 5, +36% at 10, +40% at 15, +43% at 20 and +46% at 30; the Basin's table only reaches the 50 cap at level 60. The two stamina lines share one expression, ln34: Param3 50 ("Stamina % baseline") plus Param4 25 a level ("Stamina % per level"), +50% at level 1, +275% at 10, +525% at 20, +775% at 30, uncapped. The radius grows faster than any other Defensive Aura's, whose Param2 is 2 or 0: Param1 16 plus Param2 3 a level, times two thirds, is 10 2/3 yards at level 1, 2 yards more a level, 48 2/3 yards at 20. The aura costs no mana. Every line reads lvl, so +skills and the level of an Aura When Equipped item count in full.
Vigor is an aura with the row's stamina state on the caster and on every ally in range, refreshed every two seconds (perdelay 50). It has no hit check and no damage. Its stats are staminarecoverybonus at ln34, skill_staminapercent at ln34 and velocitypercent at dm56. What a velocity percentage does to your run and walk is the rule on Faster Run/Walk; what stamina and its recovery are is on Maximum Stamina and Heal Stamina Plus.
The speed line flattens hard: level 10 is +36%, level 20 is +43%, and ten more levels from +skills add +3%. The stamina lines are the ones that keep paying past 20.
The Charge page notes that Vigor's velocity does change Charge's speed, where item Faster Run/Walk does not. The Basin lists Harmony as an aura-when-equipped source at level 10, Tearhaunch as +2 Vigor, and +1–3 Vigor on Paladin scepters.
No synergies: Vigor has no dsc3 lines and no …SymPerCalc column. It feeds two skills, both read as hard points (blvl):
Vigor's own lines read lvl, so a +skill from gear is worth a hard point to the aura; only the two synergies want hard points.
Vigor deals no damage and is applied only to you and your party, so the player-versus-player rule has nothing to act on; see Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data