Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Passive. You have a chance to dodge a melee attack when attacking or standing still.
Dodge is a level 6 Amazon passive (Passive and Magic tree, no prerequisite; it unlocks Avoid). While the Amazon stands still or attacks, each melee attack that would otherwise land has a chance to be dodged outright. The numbers that decide it are the chance, 56% at level 20, and its ceiling of 65%.
| Level | Chance |
|---|---|
| 1 | 18% |
| 2 | 24% |
| 3 | 29% |
| 4 | 34% |
| 5 | 37% |
| 6 | 40% |
| 7 | 42% |
| 8 | 44% |
| 9 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
| 21 | 56% |
| 22 | 57% |
| 23 | 57% |
| 24 | 58% |
| 25 | 58% |
| 26 | 58% |
| 27 | 59% |
| 28 | 59% |
| 29 | 60% |
| 30 | 60% |
dm12, the diminishing-returns calc that runs from Param1 (the minimum, 10) toward Param2 (the maximum, 65). The Basin's page writes it out as min(10 + [55 × [(110 × slvl) ÷ (slvl + 6)] ÷ 100], 65), and the table's values follow it: 18% at level 1, 37% at 5, 47% at 10, 52% at 15, 56% at 20, 58% at 25, 60% at 30.The calc reads lvl, so +skills from items raise the chance; the passive is applied through passivestat1, passive_dodge.
Dodge is a passive state (dodge) that the Basin's page places last in the defender's checks: the attacker must first pass the Chance to Hit roll against the Amazon's defense, then the Blocking roll if she holds a shield, and only a hit that survived both is rolled against Dodge. A dodged attack does no damage at all, so nothing on Taking Damage applies to it. It works only against melee attacks and only while she is not moving; Avoid is the same roll for missiles.
A successful dodge plays an animation, and by the Basin's page that animation can interrupt what the Amazon was doing. In the 1.10–1.13 game it could break even attack sequences like Strafe, Jab, Fend and Zeal; the same page records that fixed in the current game.
The animation's length is 8 frames at zero acceleration by the Basin's page; Fanaticism and Burst of Speed shorten it, while Holy Freeze, chill and Slows Target lengthen it (Decrepify does not). The page lists the full table: 5 frames at +50 acceleration, 12 at −30, 17 at −50. The chance itself is not changed by anything but the skill level.
No synergies: the row has no SymPerCalc column, the skilldesc row has no dsc3 line, and no skill reads Dodge's points. The chance reads lvl, so +skills count in full. The Basin's page notes that only the Amazon and her Valkyrie have this skill.
Dodge deals no damage and takes none, so the player-versus-player damage rule has nothing to cut, see Player versus Player. The Basin's page says nothing more about this skill against players; the roll works as above against a player's melee attack.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data