Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Hit Causes Monster to Flee +X%Not against players
Hit Causes Monster to Flee is a chance, on each hit, to make the monster turn and run from you for a short time.
It buys breathing room, but a fleeing monster is also out of your reach: melee characters often find it more annoying than useful, because they have to chase the target down to finish it. See also Knockback and Hit Blinds Target.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 3 | ||
| Hit Causes Monster to Flee +75% | 14 | |
| Hit Causes Monster to Flee +50% | 28 | |
| Hit Causes Monster to Flee +50% | 68 | |
| Helm 2 | ||
| Hit Causes Monster to Flee +50% | 20 | |
| Hit Causes Monster to Flee +26% | 25 | |
| Body Armor 1 | ||
| Hit Causes Monster to Flee +41% | 29 | |
| Runeword 5 | ||
| Hit Causes Monster to Flee +25%Weapon | 35 | |
| Hit Causes Monster to Flee +25%Weapon | 43 | |
| Hit Causes Monster to Flee +25%Weapon | 49 | |
| Hit Causes Monster to Flee +25%Weapon | 55 | |
| Hit Causes Monster to Flee +25%Weapon | 59 | |
| Socketed 1 | ||
| Hit Causes Monster to Flee +25%in a weapon | 31 | |
| Affix 7 | ||
| HowlingPrefix | Hit Causes Monster to Flee +100%rare onlyWeapon | 16 |
| WailingPrefix | Hit Causes Monster to Flee +100%rare onlyWeapon | 20 |
| HowlingPrefix | Hit Causes Monster to Flee +50%rare onlyWeapon | 16 |
| ScreamingPrefix | Hit Causes Monster to Flee +25%rare onlyWeapon | 10 |
| WailingPrefix | Hit Causes Monster to Flee +25%Missile Weapon | 24 |
| HowlingPrefix | Hit Causes Monster to Flee +19%rare onlyMissile Weapon | 16 |
| ScreamingPrefix | Hit Causes Monster to Flee +13%rare onlyMissile Weapon | 10 |
Source: itemstatcost.txt (item_howl) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data