Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X% Chance of Open WoundsOWbleedReduced against players
Open Wounds is a chance, on a successful weapon hit, to make the target bleed: for 8 seconds (200 frames) it loses life every frame, no resistance reduces it, and its regeneration stops for the duration. The bleed is not a share of your damage; it is a fixed rate set by your character level, which is why a low-percentage Open Wounds on a level 90 character outbleeds a high one on a level 30.
The life drained each frame, in 256ths, by the attacker's level (the Basin's brackets):
| Attacker level | Drain per frame (256ths) |
|---|---|
| 1–15 | 9 × level + 31 |
| 16–30 | 18 × level − 104 |
| 31–45 | 27 × level − 374 |
| 46–60 | 36 × level − 779 |
| 61 and up | 45 × level − 1319 |
life lost over the 8 seconds ≈ drain per frame ÷ 256 × 200 frames (the first frame does not drain)
Open Wounds is the melee answer to monsters that heal: one hit that lands stops their regeneration for 8 seconds and keeps draining while you reposition or miss.
See also Crushing Blow and Dealing Physical Damage.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 21 | ||
| +80% Chance of Open Wounds | 26 | |
| +60% Chance of Open Wounds | 14 | |
| +50% Chance of Open Wounds | 5 | |
| +50% Chance of Open Wounds | 28 | |
| +50% Chance of Open Wounds | 41 | |
| +50% Chance of Open Wounds | 61 | |
| +50% Chance of Open Wounds | 67 | |
| +50% Chance of Open Wounds | 68 | |
| +40% Chance of Open Wounds | 31 | |
| +35% Chance of Open Wounds | 17 | |
| +33% Chance of Open Wounds | 7 | |
| +33% Chance of Open Wounds | 32 | |
| +33% Chance of Open Wounds | 57 | |
| +33% Chance of Open Wounds | 68 | |
| +33% Chance of Open Wounds | 71 | |
| +30% Chance of Open Wounds | 19 | |
| +30% Chance of Open Wounds | 31 | |
| +25% Chance of Open Wounds | 15 | |
| +25% Chance of Open Wounds | 38 | |
| +25% Chance of Open Wounds | 39 | |
| +15% Chance of Open Wounds | 21 | |
| Helm 1 | ||
| +33% Chance of Open WoundsDruid only | 63 | |
| Body Armor 3 | ||
| +40% Chance of Open Wounds | 48 | |
| +35% Chance of Open Wounds | 37 | |
| +25% Chance of Open Wounds | 26 | |
| Shield 1 | ||
| +50% Chance of Open Wounds | 15 | |
| Gloves 1 | ||
| +25% Chance of Open Wounds | 76 | |
| Boots 1 | ||
| +10% Chance of Open Wounds | 47 | |
| Set bonus 1 | ||
| +20% Chance of Open WoundsFull set | 5 | |
| Runeword 10 | ||
| +50% Chance of Open WoundsWeapon | 13 | |
| +100% Chance of Open WoundsWeapon | 15 | |
| +25% Chance of Open WoundsWeapon | 47 | |
| +33% Chance of Open WoundsBody Armor | 47 | |
| +50% Chance of Open WoundsWeapon | 53 | |
| +25% Chance of Open WoundsWeapon | 57 | |
| +25% Chance of Open WoundsWeapon | 63 | |
| +66% Chance of Open WoundsWeapon | 65 | |
| +25% Chance of Open WoundsWeapon | 67 | |
| +25% Chance of Open WoundsD2RLadder S1–2Weapon | 67 | |
| Socketed 1 | ||
| +25% Chance of Open Woundsin a weapon | 47 | |
Source: itemstatcost.txt (item_openwounds) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data