Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Create a funnel of wind and debris to blast your enemies.
Tornado is the Druid's level 24 Elemental skill, requiring Twister; it unlocks Hurricane. It is a cast that sends one large funnel on a random path towards the targeted point. It deals physical damage two ways: on collision, and periodically to everything within a small radius around it. The numbers that decide it are the damage, 273–295 at level 20, raised 9% per hard point by each of three wind skills, and the cost, a flat 10 mana with no casting delay, which is why cast rate is the skill's real multiplier.
| Level | Mana | Damage min | Damage max |
|---|---|---|---|
| 1 | 10 | 25 | 35 |
| 2 | 10 | 33 | 43 |
| 3 | 10 | 41 | 51 |
| 4 | 10 | 49 | 59 |
| 5 | 10 | 57 | 67 |
| 6 | 10 | 65 | 75 |
| 7 | 10 | 73 | 83 |
| 8 | 10 | 81 | 91 |
| 9 | 10 | 95 | 106 |
| 10 | 10 | 109 | 121 |
| 11 | 10 | 123 | 136 |
| 12 | 10 | 137 | 151 |
| 13 | 10 | 151 | 166 |
| 14 | 10 | 165 | 181 |
| 15 | 10 | 179 | 196 |
| 16 | 10 | 193 | 211 |
| 17 | 10 | 213 | 232 |
| 18 | 10 | 233 | 253 |
| 19 | 10 | 253 | 274 |
| 20 | 10 | 273 | 295 |
| 21 | 10 | 293 | 316 |
| 22 | 10 | 313 | 337 |
| 23 | 10 | 337 | 362 |
| 24 | 10 | 361 | 387 |
| 25 | 10 | 385 | 412 |
| 26 | 10 | 409 | 437 |
| 27 | 10 | 433 | 462 |
| 28 | 10 | 457 | 487 |
| 29 | 10 | 485 | 516 |
| 30 | 10 | 513 | 545 |
par2), the table's "Missile Radius", which the Basin gives as 2 yards. Missiles: calc1 = 1.The damage line reads lvl, so +skills from items raise it; the synergies read hard points only.
Tornado is a cast on your cast rate (Casting Speed) and cannot be used as a werewolf or werebear. The Basin's description: a single size 3 tornado missile that follows a random path in the general direction of the point targeted, the same path each time if you keep casting at the same point, lasting 75 frames (3 seconds). It applies its damage on collision, with a 25-frame next delay and Last Collide, so each tornado normally applies collision damage once to a single target and never more than once every 26 frames; and it applies the same damage periodically to every target within the radius, in its first frame and every 15 frames after, five times before it expires. Periodic damage from several tornadoes can land on the same target, which is why the Basin says Faster Cast Rate raises the damage rate: more tornadoes on the target at once. The damage goes through Dealing Physical Damage.
The collision damage can be blocked (Blocking); the periodic damage cannot, by the Basin's page.
Three synergies at +9% damage per level (Param8 = 9, "Damage synergy"): Cyclone Armor, Twister and Hurricane, through DmgSymPerCalc = (skill('Cyclone Armor'.blvl) + skill('Twister'.blvl) + skill('Hurricane'.blvl)) × par8, hard points only. Tornado's own hard points are a synergy for Cyclone Armor (+7% absorbed a point), Twister (+10% damage a point) and Hurricane; those pages give their lines.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing more about Tornado against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data