Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
Showing the first 120 of 1185; type to search them all.


| Earthshaker | Hell Forge Hammer | Δ |
|---|---|---|
| 5% Chance to cast level 7 Fissure on striking | — | |
| +3 to Elemental Skills (Druid Only) | — | |
| +30% Increased Attack Speed | — | |
| +180% Enhanced Damage | — | |
| Hit Blinds Target +1 | — | |
| Knockback | — | |
| — | Adds 5-20 fire damage | |
| — | +35 Defense | |
| — | Fire Resist +40% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Earthshaker | Hell Forge Hammer |
|---|---|---|
| One-hand damage | 35–58 | 6–15 |
| Weapon speed | 20 | — |
| Required Strength | 100 | — |
| Required level | 43 | 0 |
| Max sockets | 4 | 5 |
| Durability | 55 | 55 |
| Quality level | 48 | 0 |
| Tier | Exceptional | Normal |
| Item quality level | 51 | 0 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data