Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| The Jade Tan Do | Gull | Δ |
|---|---|---|
| +100-150 to Attack Rating | — | |
| +180 poison damage over 4 seconds | — | |
| +20% to Maximum Poison Resist | — | |
| Poison Resist +95% | — | |
| Cannot Be Frozen | — | |
| — | Adds 1-15 damage | |
| — | -5 to Mana | |
| — | 100% Better Chance of Getting Magic Items |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | The Jade Tan Do | Gull |
|---|---|---|
| One-hand damage | 2–11 | 1–4 |
| Weapon speed | -20 | -20 |
| Required Dexterity | 45 | — |
| Required level | 19 | 4 |
| Max sockets | 3 | 1 |
| Durability | 24 | 16 |
| Quality level | 17 | 3 |
| Tier | Normal | Normal |
| Item quality level | 26 | 6 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data