Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| The Salamander | Staff of Kings | Δ |
|---|---|---|
| +2 to Fire Skills | — | |
| Adds 15-32 fire damage | — | |
| +1 to Fire Wall (Sorceress Only) | — | |
| +2 to Fire Ball (Sorceress Only) | — | |
| +3 to Warmth (Sorceress Only) | — | |
| Fire Resist +30% | — | |
| — | +50% Increased Attack Speed | |
| — | All Resistances +10 |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | The Salamander | Staff of Kings |
|---|---|---|
| Two-hand damage | 6–13 | 10–15 |
| Range | 1 | 2 |
| Required level | 21 | 0 |
| Max sockets | 4 | — |
| Durability | 40 | 45 |
| Quality level | 17 | 0 |
| Tier | Normal | Normal |
| Item quality level | 28 | 0 |
| Required Strength | — | 25 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data