Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Warpspear | Staff of Kings | Δ |
|---|---|---|
| +3 to Sorceress Skill Levels | — | |
| Ignore Target's Defense | — | |
| +3 to Teleport (Sorceress Only) | — | |
| +3 to Telekinesis (Sorceress Only) | — | |
| +3 to Energy Shield (Sorceress Only) | — | |
| +250 Defense vs. Missile | — | |
| — | +50% Increased Attack Speed | |
| — | All Resistances +10 |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Warpspear | Staff of Kings |
|---|---|---|
| Two-hand damage | 14–34 | 10–15 |
| Range | 1 | 2 |
| Required Strength | 25 | 25 |
| Required level | 39 | 0 |
| Max sockets | 4 | — |
| Durability | 40 | 45 |
| Quality level | 42 | 0 |
| Tier | Exceptional | Normal |
| Item quality level | 47 | 0 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data