Pick the damage you bring — or a class skill — and see which areas you can clear: every area's spawn mix scored by how much of it is immune to all of it, with the monsters in the way.
A monster counts against an area only when it is immune to every type you pick.
| Zone | Immune | Level | XP | Item level | Packs |
|---|---|---|---|---|---|
| Far OasisAct II · 4 areas · level 85 untouched | 0% | 92 | full | 92 · 94 · 95 | 21–26 |
| Burial GroundsAct I · 3 areas · level 85 untouched | 0% | 92 | full | 92 · 94 · 95 | 8–10 |
| The Secret Cow LevelAct I · 1 area · level 81 untouched | 0% | 92 | full | 92 · 94 · 95 | 6–8 |
| CathedralAct I · 6 areas · level 73 untouchedThe Banished 4% | 4% | 92 | full | 92 · 94 · 95 | 29–37 |
| Sewers Level 1Act II · 3 areas · level 75 untouchedHuntress 6% | 6% | 92 | full | 92 · 94 · 95 | 18–24 |
| Spider ForestAct III · 3 areas · level 85 untouchedThorned Hulk 6% | 6% | 92 | full | 92 · 94 · 95 | 20–28 |
| BarracksAct I · 4 areas · level 71 untouchedBlack Rogue 6% | 6% | 92 | full | 92 · 94 · 95 | 24–32 |
| Stony FieldAct I · 2 areas · level 76 untouchedMoon Clan 7% | 7% | 92 | full | 92 · 94 · 95 | 12–15 |
| Black MarshAct I · 8 areas · level 81 untouchedBrute 7% | 7% | 92 | full | 92 · 94 · 95 | 30–40 |
| Arcane SanctuaryAct II · 5 areas · level 79 untouchedHorror Mage 6%, Ghoul Lord 3% | 10% | 92 | full | 92 · 94 · 95 | 22–30 |
| Rocky WasteAct II · 3 areas · level 85 untouchedHuntress 7%, Slinger 7% | 13% | 92 | full | 92 · 94 · 95 | 17–23 |
| City of the DamnedAct IV · 2 areas · level 85 untouchedGrotesque 7%, Stygian Hag 7% | 13% | 92 | full | 92 · 94 · 95 | 14–17 |
| Outer SteppesAct IV · 2 areas · level 83 untouchedFlesh Spawner 17% | 17% | 92 | full | 92 · 94 · 95 | 16–20 |
| Cold PlainsAct I · 3 areas · level 78 untouchedDark Hunter 13%, Gargantuan Beast 6% | 19% | 92 | full | 92 · 94 · 95 | 15–20 |
| Bloody FoothillsAct V · 3 areas · level 85 untouchedEnslaved 6%, Foul Crow 3%, Hell Witch 3%, Lasher 3% and 2 more | 19% | 92 | full | 92 · 94 · 95 | 19–25 |
| Dry HillsAct II · 4 areas · level 82 untouchedSpear Cat 16%, Cave Leaper 5% | 21% | 92 | full | 92 · 94 · 95 | 20–27 |
| Frozen TundraAct V · 2 areas · level 85 untouchedBlood Boss 4%, Blood Lord 4%, Death Clan 4%, Hell Witch 4% and 1 more | 22% | 92 | full | 92 · 94 · 95 | 15–19 |
| Arreat PlateauAct V · 2 areas · level 85 untouchedBlood Bringer 5%, Death Slasher 5%, Hell Clan 5%, Hell Whip 5% and 1 more | 24% | 92 | full | 92 · 94 · 95 | 15–19 |
| Flayer JungleAct III · 7 areas · level 85 untouchedFlayer 9%, Flayer 9%, Gloombat 7% | 24% | 92 | full | 92 · 94 · 95 | 36–48 |
| Dark WoodAct I · 3 areas · level 85 untouchedVile Hunter 26% | 26% | 92 | full | 92 · 94 · 95 | 16–22 |
| Nihlathak's TempleAct V · 4 areas · level 84 untouchedProwling Dead 11%, Slayer 6%, Death Brigadier 3%, Grotesque 3% and 2 more | 28% | 92 | full | 92 · 94 · 95 | 12–14 |
| Great MarshAct III · 1 area · level 80 untouchedBog Creature 14%, Bramble Hulk 14% | 29% | 92 | full | 92 · 94 · 95 | 10–15 |
| Worldstone Keep Level 1Act V · 5 areas · level 85 untouchedFrenzied Ice Spawn 5%, Greater Hell Spawn 5%, Oblivion Knight 5%, Blood Boss 2% and 6 more | 30% | 92 | full | 92 · 94 · 95 | 22–29 |
| The Chaos SanctuaryAct IV · 1 area · level 85 untouchedOblivion Knight 33% | 33% | 92 | full | 92 · 94 · 95 | 6–7 |
| Kurast BazaarAct III · 12 areas · level 85 untouchedFlesh Archer 6%, Flesh Hunter 6%, Night Lord 6%, Serpent Magus 6% and 6 more | 39% | 92 | full | 92 · 94 · 95 | 58–68 |
| Durance of Hate Level 1Act III · 3 areas · level 83 untouchedBlood Lord 20%, Dark Lord 20% | 40% | 92 | full | 92 · 94 · 95 | 15–21 |
| Tamoe HighlandAct I · 5 areas · level 85 untouchedDark Stalker 22%, Bone Warrior 11%, Black Rogue 5%, Yeti 3% | 41% | 92 | full | 92 · 94 · 95 | 18–25 |
| Lost CityAct II · 5 areas · level 85 untouchedClaw Viper 20%, Salamander 20%, Marauder 3% | 43% | 92 | full | 92 · 94 · 95 | 27–36 |
| Blood MoorAct I · 2 areas · level 79 untouchedZombie 36%, Gargantuan Beast 9% | 45% | 92 | full | 92 · 94 · 95 | 7–9 |
| The Ancients' WayAct V · 2 areas · level 85 untouchedAbominable 10%, Frozen Terror 10%, Reanimated Horde 10%, Bone Mage 5% and 3 more | 48% | 92 | full | 92 · 94 · 95 | 13–17 |
| Glacial TrailAct V · 2 areas · level 85 untouchedBone Mage 9%, Rot Walker 9%, Abominable 4%, Dark Archer 4% and 6 more | 52% | 92 | full | 92 · 94 · 95 | 13–17 |
| Tal Rasha's TombAct II · 3 areas · level 80 untouchedUnraveler 20%, Crusher 10%, Ghoul Lord 10%, Gorebelly 10% and 1 more | 55% | 92 | full | 92 · 94 · 95 | 56–74 |
| Crystalline PassageAct V · 2 areas · level 83 untouchedBone Mage 10%, Frozen Creeper 10%, Rot Walker 10%, Snow Drifter 10% and 4 more | 57% | 92 | full | 92 · 94 · 95 | 13–17 |
| TravincalAct III · 1 area · level 82 untouchedHierophant 67%, Night Lord 33% | 100% | 92 | full | 92 · 94 · 95 | 6–8 |
Each column stands alone; nothing is folded into one score. The zone terrorized right now is on the live tracker. The experience factor is the level-gap rule only — your own ExpRatio above level 69 applies the same everywhere — and the item level is what a kill can roll, not what it will.
An area's spawn mix is the monster list of its levels.txt row — the Normal list in Normal, the Nightmare / Hell list in the two higher difficulties — each type weighted by its monstats Rarity (equal weights when every type's Rarity is 0), as in the Experience Generator. A monster is immune when its resistance to a damage type is 100 % or more in that difficulty (monstats ResDm, ResMa, ResFi, ResLi, ResCo, ResPo).
It counts against the area only when it is immune to every type you picked. Nothing immune: green; up to a quarter of the mix: amber; more: red. Champion and unique modifiers are not counted, and superuniques and the unique packs of Normal (their own lists) are not in the mix. Skills bring their skills.txt element; resistance-lowering skills and items are not counted.
“Terror Zones for me” scores every zone for your character: its areas' spawn lists together for the immune share; the terrorized monster level is your level plus the zone boost, never below the area's own level, held to the difficulty's bounds (desecratedzones.json); the experience factor is the level-gap rule alone (full within five levels, else the smaller level over the larger); the item level of a kill is that level, +2 for a champion, +3 for a unique, capped at 99; packs are the areas' levels.txt unique-pack ranges summed. Every column is shown on its own — there is no single score, on purpose.