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Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

| Stat | Normal | Nightmare | Hell |
|---|---|---|---|
| Level | 110 | 110 | 110 |
| Life | 642,700 | 642,700 | 642,700 |
| Defense | 1,827 | 2,940 | 2,940 |
| Attack 1 | 100–256 · AR 20,445 | 130–247 · AR 14,043 | 130–247 · AR 14,043 |
| Attack 2 | 146–334 · AR 16,395 | 143–299 · AR 13,064 | 143–299 · AR 13,064 |
| Experience | 5,539,200 | 5,539,200 | 5,539,200 |
| Block | 50% | 50% | 50% |
| Mana / life drain | 15% | 15% | 15% |
| Resistances | |||
| Physical | 50% | 50% | 50% |
| Magic | 50% | 50% | 50% |
| Fire | 75% | 75% | 95% |
| Lightning | 75% | 75% | 95% |
| Cold | 75% | 75% | 95% |
| Poison | 75% | 75% | 95% |
| Item | 1 player | 3 players | 7 players |
|---|---|---|---|
| 100.0% | 100.0% | 100.0% |
Chance per kill, item level 99. Uniques (elite bases apart), set items, runes, keys, organs and essences.
Every drop in the Drop ExplorerWalk any of these down to items in the Drop Explorer.
Source: monstats.txt row “diabloclone” with monlvl.txt scaling (stat × level multiplier ÷ 100) of build 3.3.93847. In Nightmare and Hell, a monster without the monstats boss / NoRatio flag takes the level of the area it spawns in (levels.txt), so its numbers span its areas' levels; champions and uniques add their own bonuses. What each difficulty changes (your resistances, leech, monster skill levels): Difficulty. · Report incorrect data