Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
What changes from Normal to Nightmare to Hell, read from the game's difficulty table: the penalty on your resistances, the experience a death costs, the bonuses monsters get and the divisors on leech, freeze and curses — and below, what the players setting does.
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Resistance penaltythe expansion (Lord of Destruction and later) | 0% | -40% | -100% |
| Resistance penalty, classic game | 0% | -20% | -50% |
| Lowest resistancehow far a resistance can fall | -100% | -100% | -100% |
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Experience lost on deathof the experience the current level takes; you never drop below the level's start | 0% | 5% | 10% |
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Monster skill level bonus | 0 | +3 | +7 |
| Unique monster damage bonusUniqueDamageBonus | 90 | 75 | 66 |
| Champion damage bonusChampionDamageBonus | 90 | 75 | 66 |
| Monster Corpse Explosion damage | 50% | 35% | 20% |
| Fire Enchanted death explosion damage | 75% | 50% | 13% |
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Monster freeze length | full | ÷ 2 | ÷ 4 |
| Monster cold (chill) length | full | ÷ 2 | ÷ 4 |
| Curse length on monsters | full | ÷ 2 | ÷ 4 |
| Life leech | full | ÷ 2 | ÷ 3 |
| Mana leech | full | ÷ 2 | ÷ 3 |
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Static Field stops atof a monster's life | 0% | 33% | 50% |
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| RareGambleRare | 10,000 | 10,000 | 10,000 |
| SetGambleSet | 100 | 100 | 100 |
| UniqueGambleUnique | 50 | 50 | 50 |
| Exceptional baseGambleUber | 90 | 90 | 90 |
| Elite baseGambleUltra | 33 | 33 | 33 |
Plan a run in the Experience Generator or walk a monster's drops in the Drop Explorer; both take the players setting. The experience each level takes is on Experience; monster levels per difficulty are on Monsters and Areas.
| Rule | Normal | Nightmare | Hell |
|---|---|---|---|
| Player vs player | 17% | 17% | 17% |
| Player vs mercenary | 100% | 100% | 100% |
| Player vs Prime Evil | 100% | 100% | 100% |
| Mercenary vs player | 17% | 17% | 17% |
| Mercenary vs mercenary | 25% | 25% | 25% |
| Mercenary vs boss | 50% | 35% | 25% |
| Prime Evil vs player | 100% | 100% | 100% |
| Prime Evil vs mercenary | 200% | 200% | 200% |
| Prime Evil vs pet | 400% | 400% | 400% |
| Pet vs player | 17% | 17% | 17% |
| Hit-react buffer, player vs playerPlayerHitReactBufferVSPlayer | 10 | 10 | 10 |
| Hit-react buffer, player vs monsterPlayerHitReactBufferVSMonster | 10 | 10 | 10 |
| Longest mercenary stunMercenaryMaxStunLength | 13 | 13 | 13 |
Source: difficultylevels.txt of build 3.3.93847 (one row per difficulty; every column is shown, those whose unit the table does not pin as its raw number). The players rules and the death penalty are worded as the tools' formula registry words them; the no-drop example is treasureclassex.txt's Act 5 (H) H2H C. · Report incorrect data