Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Attacker Takes Damage of XSame against players
When a monster hits you in melee, it takes this much damage back. The amount is fixed: it does not depend on how hard the monster hit you. Ranged attacks and spells never trigger it.
The per-level version gives a rate per character level, rounded down (itemstatcost.txt op 2, op param 3).
The numbers on items are small next to monster life in Nightmare and Hell, so it matters most early in the game. The Paladin's Thorns aura is different: it returns a percentage of the melee damage you take, so it grows with the hit.
See also Attacker Takes Lightning Damage.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 7 | ||
| Attacker Takes Damage of 26 | 45 | |
| Attacker Takes Damage of 25 | 33 | |
| Attacker Takes Damage of 15 | 28 | |
| Attacker Takes Damage of 15 | 48 | |
| Attacker Takes Damage of 3-10 | 5 | |
| Attacker Takes Damage of 8 | 22 | |
| Attacker Takes Damage of 8 | 45 | |
| Helm 6 | ||
| Attacker Takes Damage of 55-77Barbarian only | 61 | |
| Attacker Takes Damage of 20 | 65 | |
| Attacker Takes Damage of 10 | 25 | |
| Attacker Takes Damage of 8 | 25 | |
| Attacker Takes Damage of 3 | 25 | |
| Attacker Takes Damage of 2 | 15 | |
| Body Armor 5 | ||
| Attacker Takes Damage of 20-40 | 48 | |
| Attacker Takes Damage of 20 | 85 | |
| Attacker Takes Damage of 15 | 31 | |
| Attacker Takes Damage of 10 | 28 | |
| Attacker Takes Damage of 3 | 17 | |
| Shield 4 | ||
| Attacker Takes Damage of 47 | 35 | |
| Attacker Takes Damage of 30 | 81 | |
| Attacker Takes Damage of 1-136 (1.375 per Character Level) | 70 | |
| Attacker Takes Damage of 10 | 15 | |
| Boots 2 | ||
| Attacker Takes Damage of 5-10 | 42 | |
| Attacker Takes Damage of 2 | 9 | |
| Belt 2 | ||
| Attacker Takes Damage of 8 | 29 | |
| Attacker Takes Damage of 1-99 (1 per Character Level) | 32 | |
| Amulet 2 | ||
| Attacker Takes Damage of 8-10 | 30 | |
| Attacker Takes Damage of 5 | 60 | |
| Ring 1 | ||
| Attacker Takes Damage of 3 | 7 | |
| Set bonus 5 | ||
| Attacker Takes Damage of 202 pieces worn | 6 | |
| Attacker Takes Damage of 12Full set | 6 | |
| Attacker Takes Damage of 52 pieces worn | 3 | |
| Attacker Takes Damage of 52 pieces worn | 11 | |
| Attacker Takes Damage of 53 pieces worn | 42 | |
| Runeword 3 | ||
| Attacker Takes Damage of 14Body Armor | 25 | |
| Attacker Takes Damage of 14Shield | 25 | |
| Attacker Takes Damage of 14Body Armor | 29 | |
| Socketed 7 | ||
| Attacker Takes Damage of 20in a shield | 18 | |
| Attacker Takes Damage of 16in a shield | 15 | |
| Attacker Takes Damage of 14in a helm or body armor | 25 | |
| Attacker Takes Damage of 14in a shield | 25 | |
| Attacker Takes Damage of 12in a shield | 12 | |
| Attacker Takes Damage of 8in a shield | 5 | |
| Attacker Takes Damage of 4in a shield | 1 | |
| Affix 8 | ||
| of SwordsSuffix | Attacker Takes Damage of 10-20Armor, Any Shield, Circlet | 47 |
| of RazorsSuffix | Attacker Takes Damage of 7-9rare onlyArmor, Any Shield, Circlet | 34 |
| of SpikesSuffix | Attacker Takes Damage of 2-6rare onlyArmor, Helm, Any Shield, Belt | 21 |
| of SpikesSuffix | Attacker Takes Damage of 4-6rare onlyArmor, Any Shield, Belt, Circlet | 21 |
| of MaliceSuffix | Attacker Takes Damage of 1-5rare onlyJewel | 37 |
| of ThornsSuffix | Attacker Takes Damage of 1-3rare onlyArmor, Helm, Any Shield, Belt | 14 |
| of ThornsSuffix | Attacker Takes Damage of 1-3rare onlyArmor, Any Shield, Belt, Circlet | 14 |
| of ThornsSuffix | Attacker Takes Damage of 1rare onlyArmor, Belt, Any Shield | 1 |
Source: itemstatcost.txt (item_attackertakesdamage, item_thorns_perlevel) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data