Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Releases a spirit of the restless undead that tracks its target or finds one of its own.
Bone Spirit is the level 30 Necromancer spell at the end of the Poison and Bone tree's bone branch (requires Bone Spear; it unlocks nothing). It fires a single homing missile that deals magic damage to one target: 20–30 at level 1, 340–369 at level 20, before its four synergies at +8% per hard point. Where Bone Spear pierces a line, the spirit seeks one target within a 10-yard search radius and passes through everything else to reach it. Mana is 12 at level 1 and 21.5 at level 20.
| Level | Mana | Magic Damage min | Magic Damage max |
|---|---|---|---|
| 1 | 12 | 20 | 30 |
| 2 | 12.50 | 36 | 47 |
| 3 | 13 | 52 | 64 |
| 4 | 13.50 | 68 | 81 |
| 5 | 14 | 84 | 98 |
| 6 | 14.50 | 100 | 115 |
| 7 | 15 | 116 | 132 |
| 8 | 15.50 | 132 | 149 |
| 9 | 16 | 149 | 167 |
| 10 | 16.50 | 166 | 185 |
| 11 | 17 | 183 | 203 |
| 12 | 17.50 | 200 | 221 |
| 13 | 18 | 217 | 239 |
| 14 | 18.50 | 234 | 257 |
| 15 | 19 | 251 | 275 |
| 16 | 19.50 | 268 | 293 |
| 17 | 20 | 286 | 312 |
| 18 | 20.50 | 304 | 331 |
| 19 | 21 | 322 | 350 |
| 20 | 21.50 | 340 | 369 |
| 21 | 22 | 358 | 388 |
| 22 | 22.50 | 376 | 407 |
| 23 | 23 | 395 | 427 |
| 24 | 23.50 | 414 | 447 |
| 25 | 24 | 433 | 467 |
| 26 | 24.50 | 452 | 487 |
| 27 | 25 | 471 | 507 |
| 28 | 25.50 | 490 | 527 |
| 29 | 26 | 510 | 548 |
| 30 | 26.50 | 530 | 569 |
Both lines read the full skill level, so +skills count. The synergy reads hard points only (blvl).
Bone Spirit is a missile cast (srvmissilea "bonespirit"): no attack roll, no weapon damage, no leech, Crushing Blow or Open Wounds. Its casting speed is set by Casting Speed and faster cast rate. The damage is magic (EType "mag"), read against the target's magic resistance (Dealing Elemental Damage). The Basin's rules for how it finds a target:
The spirit is one hit on one target. Against a pack it is the Bone Spear's price again for a single kill; its place is the boss, the Unique it homes on first, and the target you cannot line up.
The synergy is EDmgSymPerCalc (Bone Wall.blvl + Bone Prison.blvl + Teeth.blvl + Bone Spear.blvl) × par8, Param8 8, printed as four tooltip lines:
All four read blvl, hard points only. The Basin notes the older value was 6% a level in Lord of Destruction and 8% in Resurrected; the table's 8 is the current game. Bone Spirit in turn feeds Teeth and Bone Spear by hard points, as their pages show. Items with +% Magic Skill Damage apply as the stat page describes. No mastery raises it.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else; the magic damage is then read against the player's magic resistance. The spirit's homing works as above. The Basin's page records no other player-versus-player rule for this skill. See Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data