Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X% to Magic Skill DamageSame against players
Magic Skill Damage raises the magic damage dealt by your skills by that percentage.
It does not lower the monster's magic resistance and does nothing against a magic-immune monster. For that, see Enemy Magic Resistance Reduction and Monster Magic Immunity is Sundered.
See also Magic Damage and Fire Skill Damage.
| Source | Gives | Lvl |
|---|---|---|
| Amulet 1 | ||
| +5-10% to Magic Skill DamageRotW | 54 | |
| Jewel 1 | ||
| +5-10% to Magic Skill DamageRotW | 75 | |
| Runeword 1 | ||
| +10-15% to Magic Skill DamageRotWWeapon | 69 | |
Source: itemstatcost.txt (passive_mag_mastery) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data