Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X% Damage to UndeadSame against players
A percentage increase to your damage that only applies when you hit an undead monster, such as skeletons, zombies and ghosts. Against every other monster it does nothing. The per-level version gives a rate per character level, rounded down (itemstatcost.txt op 2, op param 3).
Blunt weapons (maces, clubs, hammers, scepters) also get +50% damage against undead on their own. Whether a monster is undead is set per monster; the monster pages show it. See also Attack Rating against Undead and Damage to Demons.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 13 | ||
| +250% Damage to Undead | 12 | |
| +150-230% Damage to Undead | 84 | |
| +100-200% Damage to Undead | 46 | |
| +200% Damage to Undead | 53 | |
| +200% Damage to Undead | 76 | |
| +200% Damage to UndeadAssassin only | 79 | |
| +100% Damage to Undead | 8 | |
| +100% Damage to Undead | 15 | |
| +100% Damage to UndeadLadder S15 | 20 | |
| +50-60% Damage to Undead | 17 | |
| +7-742% Damage to Undead (7.5 per Character Level) | 44 | |
| +50% Damage to Undead | 24 | |
| +2-247% Damage to Undead (2.5 per Character Level) | 42 | |
| Helm 2 | ||
| +50% Damage to Undead | 20 | |
| +50% Damage to Undead | 29 | |
| Body Armor 1 | ||
| +50% Damage to Undead | 29 | |
| Gloves 2 | ||
| +100-200% Damage to Undead | 32 | |
| +2-198% Damage to Undead (2 per Character Level) | 36 | |
| Amulet 1 | ||
| +25-50% Damage to Undead | 65 | |
| Set bonus 3 | ||
| +200% Damage to UndeadFull set | 9 | |
| +200% Damage to UndeadFull set | 61 | |
| +100% Damage to Undead3 pieces wornwas none in LoD 1.14d | 12 | |
| Runeword 13 | ||
| +280% Damage to UndeadWeapon | 25 | |
| +50% Damage to UndeadWeapon | 25 | |
| +75% Damage to UndeadD2RLadder S3–14Weapon | 39 | |
| +300% Damage to UndeadWeapon | 39 | |
| +75% Damage to UndeadD2RLadder S1–2Weapon | 41 | |
| +75% Damage to UndeadWeapon | 43 | |
| +355-375% Damage to UndeadWeapon | 43 | |
| +50% Damage to UndeadBody Armor | 53 | |
| +75% Damage to UndeadWeapon | 55 | |
| +100% Damage to UndeadBody Armor | 63 | |
| +250-300% Damage to UndeadWeapon | 63 | |
| +75% Damage to UndeadWeapon | 65 | |
| +200% Damage to UndeadWeapon | 69 | |
| Socketed 6 | ||
| +75% Damage to Undeadin a weapon | 11 | |
| +68% Damage to Undeadin a weapon | 18 | |
| +54% Damage to Undeadin a weapon | 15 | |
| +44% Damage to Undeadin a weapon | 12 | |
| +34% Damage to Undeadin a weapon | 5 | |
| +28% Damage to Undeadin a weapon | 1 | |
| Affix 6 | ||
| DivinePrefix | +276-350% Damage to UndeadWeapon | 45 |
| HallowedPrefix | +201-275% Damage to Undeadrare onlyWeapon | 35 |
| SacredPrefix | +126-200% Damage to Undeadrare onlyWeapon | 25 |
| PurePrefix | +76-125% Damage to Undeadrare onlyWeapon | 15 |
| ConsecratedPrefix | +25-75% Damage to Undeadrare onlyWeapon | 1 |
| PearlPrefix | +25-50% Damage to Undeadrare onlyJewel | 18 |
Source: itemstatcost.txt (item_undeaddamage_percent, item_damage_undead_perlevel) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data