Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Forces your demon to teleport to and attack an enemy.
Death Mark is a Warlock command (Demon Skills, level 6, requires Summon Goatman, unlocks Blood Boil). It needs a demon out (requirespettype 1, pettype demon): the demon is moved to the target from up to Param9 (38) away and the target gets the death_mark state, which lowers its defense and makes every hit on it deal more. Two numbers decide it: −715 defense at level 20, and +43 damage per hit at the same level.
| Level | Mana | Duration | Defense | Magic Damage Increased by | Damage Increased by |
|---|---|---|---|---|---|
| 1 | 2.25 | 5 seconds | -50 | 5 | 5 |
| 2 | 2.50 | 5.52 seconds | -85 | 7 | 7 |
| 3 | 2.75 | 6.04 seconds | -120 | 9 | 9 |
| 4 | 3 | 6.56 seconds | -155 | 11 | 11 |
| 5 | 3.25 | 7.08 seconds | -190 | 13 | 13 |
| 6 | 3.50 | 7.60 seconds | -225 | 15 | 15 |
| 7 | 3.75 | 8.12 seconds | -260 | 17 | 17 |
| 8 | 4 | 8.64 seconds | -295 | 19 | 19 |
| 9 | 4.25 | 9.16 seconds | -330 | 21 | 21 |
| 10 | 4.50 | 9.68 seconds | -365 | 23 | 23 |
| 11 | 4.75 | 10.20 seconds | -400 | 25 | 25 |
| 12 | 5 | 10.72 seconds | -435 | 27 | 27 |
| 13 | 5.25 | 11.24 seconds | -470 | 29 | 29 |
| 14 | 5.50 | 11.76 seconds | -505 | 31 | 31 |
| 15 | 5.75 | 12.28 seconds | -540 | 33 | 33 |
| 16 | 6 | 12.80 seconds | -575 | 35 | 35 |
| 17 | 6.25 | 13.32 seconds | -610 | 37 | 37 |
| 18 | 6.50 | 13.84 seconds | -645 | 39 | 39 |
| 19 | 6.75 | 14.36 seconds | -680 | 41 | 41 |
| 20 | 7 | 14.88 seconds | -715 | 43 | 43 |
| 21 | 7.25 | 15.40 seconds | -750 | 45 | 45 |
| 22 | 7.50 | 15.92 seconds | -785 | 47 | 47 |
| 23 | 7.75 | 16.44 seconds | -820 | 49 | 49 |
| 24 | 8 | 16.96 seconds | -855 | 51 | 51 |
| 25 | 8.25 | 17.48 seconds | -890 | 53 | 53 |
| 26 | 8.50 | 18 seconds | -925 | 55 | 55 |
| 27 | 8.75 | 18.52 seconds | -960 | 57 | 57 |
| 28 | 9 | 19.04 seconds | -995 | 59 | 59 |
| 29 | 9.25 | 19.56 seconds | -1030 | 61 | 61 |
| 30 | 9.50 | 20.08 seconds | -1065 | 63 | 63 |
ln34: Param3 (125 frames) plus Param4 (13 frames) a level, at 25 frames a second: 5 seconds at level 1, 14.88 at level 20.ln56: Param5 (−50) plus Param6 (−35) a level, −715 at level 20. It is a flat armorclass change on the target, not a percentage.−1 × ln12: Param1 (−5) plus Param2 (−2) a level. The row applies that value to the target's normal_damage_reduction and magic_damage_reduction stats, the flat Damage Reduced and Magic Damage Reduced values, so a negative value is damage added to each physical and each magic hit. Two tooltip lines, one for each stat, print the same number.Every line reads lvl, so +skills from items count.
The mark is an aura target state with range par9 (38) and length ln34; the three aurastat columns are the defense and the two damage-reduction stats above. The row's calc1 (1) is the table's "Clear some CC from pet": the cast also frees the demon from some crowd control. calc2 (3) is its "Max pet count". Nothing on the row deals damage itself: Death Mark lowers the target's defense for your demon's Chance to Hit and raises what every hit on it does.
The damage lines are flat points per hit, not percentages. At level 20 each physical or magic hit on the marked target deals 43 more; a hit of 1,000 becomes 1,043.
No synergy lines in its own tooltip. Death Mark feeds two skills by hard points (blvl): Summon Goatman, +1% Crushing Blow per level (Goatman's Param2) on top of its 5% base, and Bind Demon, +1% chance to bind per level (Bind Demon's Param8 ÷ 100). Param7 (2, "Synergy Movespeed Per Level") is on the row but none of the rows in the facts reads it.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; that applies to your demon's hits on a marked player. The table has no separate player value for the mark's defense or damage lines.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data