Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Defense vs. MeleeSame against players
Extra Defense that only counts against melee attacks. When a monster swings at you, this is added to your Defense for the to-hit roll. It does nothing against arrows, thrown weapons or spells. See also Defense vs. Missile.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 1 | ||
| +200 Defense vs. Melee | 48 | |
| Body Armor 2 | ||
| +50 Defense vs. Melee | 14 | |
| +40 Defense vs. Melee | 44 | |
Source: itemstatcost.txt (armorclass_vs_hth) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data