Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X% to Fire Skill DamageSame against players
Fire Skill Damage raises the fire damage dealt by your skills by that percentage. It is the same bonus the Sorceress's Fire Mastery passive gives, so the two add together.
It makes the hit bigger before the monster's resistance applies; it does not lower that resistance and does nothing against a fire-immune monster. For that, see Enemy Fire Resistance Reduction and Monster Fire Immunity is Sundered.
See also Fire Damage and Lightning Skill Damage.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 1 | ||
| +10-20% to Fire Skill DamageSorceress only | 72 | |
| Body Armor 1 | ||
| +10-15% to Fire Skill Damage | 75 | |
| Shield 2 | ||
| +15-25% to Fire Skill DamageRotWWarlock only | 80 | |
| +15% to Fire Skill DamagePaladin only | 80 | |
| Jewel 3 | ||
| +5-10% to Fire Skill DamageRotW | 75 | |
| +3-5% to Fire Skill Damage | 49 | |
| +3-5% to Fire Skill Damage | 49 | |
| Runeword 1 | ||
| +8-15% to Fire Skill DamageD2RLadder S3–12Weapon | 53 | |
Source: itemstatcost.txt (passive_fire_mastery) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data