Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Magic Resist +X%Same against players
Magic Resist reduces the magic damage you take by that percentage. Magic damage is its own damage type, separate from fire, cold, lightning and poison.
Few items give it, and some carry it as a negative drawback, which makes you take more magic damage.
See also Magic Absorb and Magic Damage Reduced.
| Source | Gives | Lvl |
|---|---|---|
| Body Armor 1 | ||
| Magic Resist +30%RotW | 8 | |
| Boots 1 | ||
| Magic Resist +20-30%RotW | 67 | |
| Charm 3 | ||
| Magic Resist -65 to -45%D2RLadder S2 | 75 | |
| Magic Resist -65 to -45%RotW | 75 | |
| Magic Resist -45%RotW | 75 | |
Source: itemstatcost.txt (magicresist) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data