Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X Magic AbsorbSame against players
Magic Absorb absorbs a flat amount of magic damage from each hit and turns it into life instead. Magic damage is its own damage type, separate from fire, cold, lightning and poison.
See also Magic Resist and Magic Damage Reduced.
| Source | Gives | Lvl |
|---|---|---|
| Runeword 4 | ||
| +3-8 Magic AbsorbWeapon | 25 | |
| +3-8 Magic AbsorbShield | 25 | |
| +9-11 Magic AbsorbWeapon | 47 | |
| +10-15 Magic AbsorbWeapon | 49 | |
Source: itemstatcost.txt (item_absorbmagic) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data