Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Monster Physical Immunity is SunderedSunderNot against players
A Sunder charm breaks one kind of monster immunity. While Bone Break is in your inventory, monsters that are immune to physical damage stop being immune, so your physical damage can hurt them.
It only acts on immune monsters. A monster that resists physical without being immune keeps its normal resistance. A sundered monster is still left with high resistance, so Enemy Physical Resistance Reduction is worth stacking on top.
The charm also lowers your own physical damage reduction by 10–20% (uniqueitems.txt red-dmg%), so you take more physical damage.
Sunder charms are unique grand charms; Latent and Renewed versions carry the same stat. The Monsters page shows which monsters are immune.
| Source | Gives | Lvl |
|---|---|---|
| Charm 3 | ||
| Monster Physical Immunity is SunderedD2RLadder S2 | 75 | |
| Monster Physical Immunity is SunderedRotW | 75 | |
| Monster Physical Immunity is SunderedRotW | 75 | |
Source: itemstatcost.txt (item_pierce_damage_immunity) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data