Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Crescent Moon | Nokozan Relic | Δ |
|---|---|---|
| -2 to Light Radius | +3 to Light Radius | +1 |
| 11-15% Mana stolen per hit | — | |
| 3-6% Life stolen per hit | — | |
| +45 to Mana | — | |
| Magic Damage Reduced by 10 | — | |
| +10% Damage Taken Goes To Mana | — | |
| — | +20% Faster Hit Recovery | |
| — | Adds 3-6 fire damage | |
| — | +10% to Maximum Fire Resist | |
| — | Fire Resist +50% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Crescent Moon | Nokozan Relic |
|---|---|---|
| Required level | 50 | 10 |
| Max sockets | 1 | 1 |
| Durability | indestructible | indestructible |
| Quality level | 1 | 1 |
| Item quality level | 58 | 14 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data