Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Ghostflame | Gull | Δ |
|---|---|---|
| Ethereal (Cannot be Repaired) | — | |
| Indestructible | — | |
| +190-240% Enhanced Damage | — | |
| Ignore Target's Defense | — | |
| +108 magic damage | — | |
| 10-15% Mana stolen per hit | — | |
| +2 to Light Radius | — | |
| — | Adds 1-15 damage | |
| — | -5 to Mana | |
| — | 100% Better Chance of Getting Magic Items |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Ghostflame | Gull |
|---|---|---|
| One-hand damage | 31–47 | 1–4 |
| Weapon speed | -10 | -20 |
| Required Strength | 65 | — |
| Required Dexterity | 67 | — |
| Required level | 62 | 4 |
| Max sockets | 3 | 1 |
| Durability | 47 | 16 |
| Quality level | 85 | 3 |
| Tier | Elite | Normal |
| Item quality level | 70 | 6 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data