Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X magic damageReduced against players
Magic Damage adds a range of magic damage to your attacks, on top of the weapon's physical damage. It is a separate damage type from fire, cold, lightning and poison.
Magic damage is reduced by the monster's magic resistance, and a magic-immune monster takes none of it.
Enhanced Damage does not raise added magic damage, and Life Leech does not leech from it.
See also Magic Skill Damage and Enemy Magic Resistance Reduction.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 7 | ||
| Adds 250-500 magic damage | 85 | |
| Adds 80-240 magic damage | 60 | |
| Adds 101-187 magic damageAmazon only | 64 | |
| Adds 50-120 magic damage | 37 | |
| Adds 60-120 magic damage | 58 | |
| +108 magic damage | 62 | |
| Adds 5-10 magic damage | 13 | |
| Jewel 1 | ||
| Adds 15-35 magic damageRotW | 75 | |
| Set bonus 2 | ||
| Adds 114-377 magic damageAmazon only2 pieces worn | 70 | |
| Adds 250-361 magic damage6 pieces worn | 76 | |
| Runeword 5 | ||
| Adds 160-250 magic damageWeapon | 53 | |
| Adds 216-471 magic damageWeapon | 57 | |
| Adds 85-120 magic damageWeapon | 63 | |
| Adds 100-180 magic damageWeapon | 65 | |
| Adds 180-200 magic damageRotWWeapon | 65 | |
Source: itemstatcost.txt (magicmindam, magicmaxdam) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data