Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
Showing the first 120 of 1185; type to search them all.


| Goblin Toe | Hotspur | Δ |
|---|---|---|
| +50-60% Enhanced Defense | +10-20% Enhanced Defense | -40 |
| +15 Defense | +6 Defense | -9 |
| +25% Chance of Crushing Blow | — | |
| Damage Reduced by 1 | — | |
| Magic Damage Reduced by 1 | — | |
| -1 to Light Radius | — | |
| — | Adds 3-6 fire damage | |
| — | +15 to Life | |
| — | +15% to Maximum Fire Resist | |
| — | Fire Resist +45% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Goblin Toe | Hotspur |
|---|---|---|
| Defense | 9–11 | 2–3 |
| One-hand damage | 8–16 | 3–8 |
| Required Strength | 50 | 0 |
| Required Dexterity | 0 | 0 |
| Required level | 22 | 5 |
| Durability | 18 | 12 |
| Quality level | 20 | 3 |
| Tier | Normal | Normal |
| Item quality level | 30 | 7 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data