Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Nature's Peace | Nagelring | Δ |
|---|---|---|
| Prevent Monster Heal | — | |
| Slain Monsters Rest in Peace | — | |
| Poison Resist +20-30% | — | |
| Damage Reduced by 7-11 | — | |
| Level 5 Oak Sage (27/27 Charges) | — | |
| — | +50-75 to Attack Rating | |
| — | Magic Damage Reduced by 3 | |
| — | Attacker Takes Damage of 3 | |
| — | 15-30% Better Chance of Getting Magic Items |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Nature's Peace | Nagelring |
|---|---|---|
| Required level | 69 | 7 |
| Max sockets | 1 | 1 |
| Durability | indestructible | indestructible |
| Quality level | 1 | 1 |
| Item quality level | 77 | 10 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data