Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Spineripper | Gull | Δ |
|---|---|---|
| Adds 15-27 damage | Adds 1-15 damage | -12 |
| +1 to Necromancer Skill Levels | — | |
| +15% Increased Attack Speed | — | |
| +200-240% Enhanced Damage | — | |
| Ignore Target's Defense | — | |
| 8% Life stolen per hit | — | |
| Prevent Monster Heal | — | |
| +10 to Dexterity | — | |
| — | -5 to Mana | |
| — | 100% Better Chance of Getting Magic Items |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Spineripper | Gull |
|---|---|---|
| One-hand damage | 6–18 | 1–4 |
| Weapon speed | -20 | -20 |
| Required Strength | 25 | — |
| Required level | 32 | 4 |
| Max sockets | 1 | 1 |
| Durability | 16 | 16 |
| Quality level | 31 | 3 |
| Tier | Exceptional | Normal |
| Item quality level | 40 | 6 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data