Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
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| Stoutnail | Felloak | Δ |
|---|---|---|
| +100% Enhanced Damage | +70-80% Enhanced Damage | -20 |
| +7 to Vitality | — | |
| Magic Damage Reduced by 2 | — | |
| Attacker Takes Damage of 3-10 | — | |
| — | Adds 6-8 fire damage | |
| — | Knockback | |
| — | Lightning Resist +60% | |
| — | Fire Resist +20% |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Stoutnail | Felloak |
|---|---|---|
| One-hand damage | 5–8 | 1–6 |
| Range | 1 | — |
| Required level | 5 | 3 |
| Max sockets | 2 | 2 |
| Durability | 36 | 24 |
| Quality level | 4 | 1 |
| Tier | Normal | Normal |
| Item quality level | 7 | 4 |
| Weapon speed | — | -10 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data