Two items from the game's tables side by side: both tooltips, every property line paired by the stat behind it with the difference, and the base facts. Raw comparison — what each item has; what it does for your character is the next step.
Showing the first 120 of 1185; type to search them all.


| Sureshrill Frost | Khalim's Flail | Δ |
|---|---|---|
| +150-180% Enhanced Damage | — | |
| Adds 5-10 damage | — | |
| Adds 63-112 cold damage | — | |
| Freezes target +3 | — | |
| Cannot Be Frozen | — | |
| Level 9 Frozen Orb (50/50 Charges) | — | |
| — | +50% Increased Attack Speed | |
| — | +40 to Attack Rating | |
| — | Adds 1-20 lightning damage |
Lines are paired by the stat the tables name behind them (the same stat two pages link to), else by their wording with the numbers blanked. A range compares by its top; a line with several numbers (a skill with charges) shows ≠ instead of a figure. A line only one item has is listed under it alone.
| Fact | Sureshrill Frost | Khalim's Flail |
|---|---|---|
| One-hand damage | 15–23 | 1–15 |
| Required Strength | 61 | 41 |
| Required level | 39 | 0 |
| Max sockets | 2 | 3 |
| Durability | 60 | 30 |
| Quality level | 35 | 0 |
| Tier | Exceptional | Normal |
| Item quality level | 47 | 0 |
| Weapon speed | — | -10 |
| Required Dexterity | — | 35 |
The brighter cell is the larger number; larger is not always better (a requirement, a weapon speed).
Every line is the game's own tooltip line as the database pages render it (uniqueitems.txt, setitems.txt, the runeword's first allowed slot, the base's weapons / armor.txt row of build 3.3.93847). Nothing here weighs one stat against another: the tool pairs and subtracts, you judge. Comparing what an item does for a particular character — breakpoints reached, resistances filled, damage changed — is the planner's future gear panel.
Source: uniqueitems.txt, setitems.txt, runes.txt, weapons.txt and armor.txt of build 3.3.93847, rendered by the same property code as the database pages. · Report incorrect data