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Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

raise all resistances and resist curses for a period of time.
How Fade works, in depthThe Assassin's defensive buff: +64% to all four resistances, 20% physical damage reduction and curses shortened by 82% at level 20, for 348 seconds on 10 mana. How each line grows, where it caps, and what it does to shrines.| TreacheryRuneword | 5% Chance to cast level 15 Fade when struck | 43 |
|---|---|---|
| Protector's StoneUnique · Colossal Jewel | 1% Chance to cast level 15 Fade when struck | 75 |
| Last WishRuneword | 6% Chance to cast level 11 Fade when struck | 65 |
| Spirit WardUnique · Ward | 5% Chance to cast level 8 Fade when struck | 68 |
| Level | Duration | Resist All: | Physical Damage Received Reduced by | Reduces curse duration by | Mana cost |
|---|---|---|---|---|---|
| 1 | 120 | 19 | 1 | 47 | 10 |
| 2 | 132 | 27 | 2 | 53 | 10 |
| 3 | 144 | 33 | 3 | 58 | 10 |
| 4 | 156 | 38 | 4 | 62 | 10 |
| 5 | 168 | 42 | 5 | 65 | 10 |
| 6 | 180 | 45 | 6 | 67 | 10 |
| 7 | 192 | 48 | 7 | 69 | 10 |
| 8 | 204 | 50 | 8 | 71 | 10 |
| 9 | 216 | 52 | 9 | 73 | 10 |
| 10 | 228 | 54 | 10 | 74 | 10 |
| 11 | 240 | 56 | 11 | 75 | 10 |
| 12 | 252 | 57 | 12 | 76 | 10 |
| 13 | 264 | 58 | 13 | 77 | 10 |
| 14 | 276 | 60 | 14 | 78 | 10 |
| 15 | 288 | 60 | 15 | 79 | 10 |
| 16 | 300 | 62 | 16 | 80 | 10 |
| 17 | 312 | 62 | 17 | 80 | 10 |
| 18 | 324 | 63 | 18 | 81 | 10 |
| 19 | 336 | 63 | 19 | 81 | 10 |
| 20 | 348 | 64 | 20 | 82 | 10 |
| 21 | 360 | 65 | 21 | 82 | 10 |
| 22 | 372 | 65 | 22 | 83 | 10 |
| 23 | 384 | 66 | 23 | 83 | 10 |
| 24 | 396 | 67 | 24 | 84 | 10 |
| 25 | 408 | 67 | 25 | 84 | 10 |
| 26 | 420 | 67 | 26 | 84 | 10 |
| 27 | 432 | 68 | 27 | 85 | 10 |
| 28 | 444 | 68 | 28 | 85 | 10 |
| 29 | 456 | 69 | 29 | 85 | 10 |
| 30 | 468 | 69 | 30 | 85 | 10 |
Source: skills.txt row “Fade” and skilldesc.txt of build 3.3.93847. Mana = (mana + lvlmana × (level − 1)) × 2^manashift ÷ 256; damage brackets at levels 2–8, 9–16, 17–22, 23–28, 29+ scaled by HitShift. · Report incorrect data