Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Create echoes of your melee weapon that pierce through enemies.
Echoing Strike is a Warlock weapon attack (Eldritch Skills, level 12, requires Levitation Mastery, unlocks Blade Warp). It needs a melee weapon (requiresweapon 1, item type mele) and fires the echoingstrike missile, an echo of the weapon that pierces through enemies. The numbers that decide it are +125% damage at level 20 and the echo count, one plus one per five hard points in Mirrored Blades.
| Level | Mana | Attack Rating: + | Damage min | Damage max |
|---|---|---|---|---|
| 1 | 7 | 10% | 7 | 11 |
| 2 | 7.50 | 20% | 10 | 16 |
| 3 | 8 | 30% | 13 | 21 |
| 4 | 8.50 | 40% | 16 | 26 |
| 5 | 9 | 50% | 19 | 31 |
| 6 | 9.50 | 60% | 22 | 36 |
| 7 | 10 | 70% | 25 | 41 |
| 8 | 10.50 | 80% | 28 | 46 |
| 9 | 11 | 90% | 32 | 52 |
| 10 | 11.50 | 100% | 36 | 58 |
| 11 | 12 | 110% | 40 | 64 |
| 12 | 12.50 | 120% | 44 | 70 |
| 13 | 13 | 130% | 48 | 76 |
| 14 | 13.50 | 140% | 52 | 82 |
| 15 | 14 | 150% | 56 | 88 |
| 16 | 14.50 | 160% | 60 | 94 |
| 17 | 15 | 170% | 66 | 102 |
| 18 | 15.50 | 180% | 72 | 111 |
| 19 | 16 | 190% | 78 | 120 |
| 20 | 16.50 | 200% | 84 | 129 |
| 21 | 17 | 210% | 90 | 138 |
| 22 | 17.50 | 220% | 96 | 147 |
| 23 | 18 | 230% | 101 | 156 |
| 24 | 18.50 | 240% | 107 | 165 |
| 25 | 19 | 250% | 113 | 174 |
| 26 | 19.50 | 260% | 119 | 183 |
| 27 | 20 | 270% | 125 | 192 |
| 28 | 20.50 | 280% | 131 | 200 |
| 29 | 21 | 290% | 137 | 209 |
| 30 | 21.50 | 300% | 143 | 218 |
ToHitCalc = lvl × 10: +10% a level, +200% at level 20.ln12 plus the synergy calc: Param1 (30) plus Param2 (5) a level, +125% at level 20, plus Param8 (5) per hard point in each of two synergies. The tooltip prints it through the stat, which the evaluator cannot embed; the arithmetic above is the calc.((calc6 × calc5 × 2) − 1) ÷ 100, the total across all echoes, which at one echo is 99%: 7–11 at level 1, 84–129 at level 20.1 + Mirrored Blades hard points ÷ 5: one with none, two at 5, five at 20. Every echo after the first does calc6, (100 ÷ calc5) ÷ 2 percent of the damage: 25% each with two echoes, 10% each with five.Attack rating, damage and the added range read lvl, so +skills count; the echo count and the synergies read blvl.
The attack is a melee swing that rolls Chance to Hit with the attack rating above and launches the echo missile, which passes through the targets it hits (see Piercing Attack for the stat version of the idea); Param12 (1) gives the missiles their own cast id. The damage is physical weapon damage through Dealing Physical Damage: calc2, flat melee damage, is 0, and the row has no element, so calc4 (conversion) does nothing. Param11 (0) is the table's switch for whether calc6 applies only to attacks after the first. The row reserves calc7–9 for Crushing Blow divisors on duplicate echoes (melee, ranged, player) but leaves them empty.
More echoes is not more total damage in proportion: with calc5 echoes each extra one does (100 ÷ calc5) ÷ 2 percent, so two echoes are 100% + 25% and five are 100% + 4 × 10%.
Three synergy lines: Mirrored Blades, one additional echo every fifth level (Param10, 1) and +5% damage per level (Param8); Blade Warp, +5% damage per level (Param8, DmgSymPerCalc). All three read hard points. Echoing Strike in turn gives a synergy to Blade Warp and Mirrored Blades, skills outside this page's facts.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The table has no separate player value for Echoing Strike.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data