Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Create a tear in the fabric of reality which pulls enemies close before violently collapsing.
Abyss is the Warlock's top Chaos skill (Chaos Skills, level 30, requires Enhanced Entropy). It casts the abysscenter missile, a tear that draws enemies toward it and then collapses in an explosion of magic damage. The numbers that decide it are the collapse, 125–180 magic damage at level 20, and the explosion radius, 6 yards plus 0.2 per level of Enhanced Entropy.
| Level | Mana | Magic Damage min | Magic Damage max |
|---|---|---|---|
| 1 | 23 | 20 | 40 |
| 2 | 24 | 23 | 44 |
| 3 | 25 | 26 | 48 |
| 4 | 26 | 29 | 52 |
| 5 | 27 | 32 | 56 |
| 6 | 28 | 35 | 60 |
| 7 | 29 | 38 | 64 |
| 8 | 30 | 41 | 68 |
| 9 | 31 | 47 | 76 |
| 10 | 32 | 53 | 84 |
| 11 | 33 | 59 | 92 |
| 12 | 34 | 65 | 100 |
| 13 | 35 | 71 | 108 |
| 14 | 36 | 77 | 116 |
| 15 | 37 | 83 | 124 |
| 16 | 38 | 89 | 132 |
| 17 | 39 | 98 | 144 |
| 18 | 40 | 107 | 156 |
| 19 | 41 | 116 | 168 |
| 20 | 42 | 125 | 180 |
| 21 | 43 | 134 | 192 |
| 22 | 44 | 143 | 204 |
| 23 | 45 | 155 | 220 |
| 24 | 46 | 167 | 236 |
| 25 | 47 | 179 | 252 |
| 26 | 48 | 191 | 268 |
| 27 | 49 | 203 | 284 |
| 28 | 50 | 215 | 300 |
| 29 | 51 | 230 | 320 |
| 30 | 52 | 245 | 340 |
ln12: Param1 (6, "Explosion Radius baseline") plus Param2 (0, "per level") a level, a flat 6 yards from this row; Enhanced Entropy adds 0.2 yards per level of its own, 4 yards at its level 20. The tooltip's radius line reads the abyssexplode row of missiles.txt, so the printed figure is the missile's and this page cannot compute it.localdelay is 30 frames, 1.2 seconds. Both are flat at every level, so neither is in the table.abysscenter row of missiles.txt rather than this skill's row, so this page cannot compute them.The damage reads lvl, so +skills from items count; the synergy terms read blvl.
The tear is a missile, and the collapse is magic damage (EType mag) that goes through the target's magic resistance and nothing else, see Dealing Elemental Damage. The row has no ToHit, no SrcDam and no attack rating: it always hits what the explosion covers and carries none of your weapon's damage. The pull named in the game's description belongs to the abysscenter missile; the row has no knockback, aura, state, periodic column or summon of its own. Each cast is held back by a casting delay, see Casting Speed.
The collapse is 125–180 at level 20 on its own; the two +10%-a-point synergies and the per-second damage on the missile are where the rest is, and the per-second figure is not on this page.
Two synergies, each with two lines: Miasma Bolt and Miasma Chain add +10% magic damage per hard point to the collapse (Param8, EDmgSymPerCalc, which reads Abyss's own Param8) and +10% average magic damage per second per hard point to the tear; the tooltip's four lines all read Param8, and Param9 (20) is not read by any of them. Both read blvl. Abyss in turn gives +10% magic damage and +20% average magic damage per second per hard point to Miasma Bolt and to Miasma Chain (their Param8 and Param9). Enhanced Entropy widens the explosion by level, not by hard points; it is not a synergy line on this row.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the collapse's magic damage is cut the same way. The table has no separate player value for the pull.
lvl, so +skills widen the explosion; 20 levels of it make 10 yards.Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data