Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

+X% to Experience GainedNot against players
Raises the experience you get from each monster you kill by a percentage. Annihilus at +10% turns a 1,000-experience kill into 1,100. Bonuses from several items add together.
It only affects experience. Gold and item drops are Gold Find and Magic Find.
| Source | Gives | Lvl |
|---|---|---|
| Weapon 1 | ||
| +5% to Experience Gained | 66 | |
| Charm 1 | ||
| +5-10% to Experience Gained | 70 | |
| Jewel 6 | ||
| +3-5% to Experience GainedRotW | 75 | |
| +3-5% to Experience GainedRotW | 75 | |
| +3-5% to Experience GainedRotW | 75 | |
| +3-5% to Experience GainedRotW | 75 | |
| +3-5% to Experience GainedRotW | 75 | |
| +3-5% to Experience GainedRotW | 75 | |
Source: itemstatcost.txt (item_addexperience) and properties.txt over the property codes of the game's item tables, the runeword lines and skills.txt (build 3.3.93847). Magic affixes are the ones that can spawn; a runeword's line includes what its runes add in that slot. “LoD 1.14d” is the value in classic Diablo II's last patch where it differs (uniques, set items, runewords' own bonuses, runes and gems; from blizzhackers/d2data); a D2R chip marks what 1.14d did not have. “Strongest” ranks items by the top of their roll range. · Report incorrect data