Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Creates an explosive sphere of fiery death to engulf your enemies.
Fire Ball is a Sorceress Fire skill (level 12, requires Fire Bolt) and the prerequisite of Enchant and Meteor. It is the tree's workhorse missile: a fireball that explodes where it lands and damages everything in a small radius. The numbers that decide it are the damage, 199–226 at level 20 before synergies, and the +14% per hard point it takes from Fire Bolt and Meteor.
| Level | Mana | Fire Damage min | Fire Damage max |
|---|---|---|---|
| 1 | 5 | 6 | 14 |
| 2 | 5.50 | 12 | 21 |
| 3 | 6 | 19 | 29 |
| 4 | 6.50 | 25 | 36 |
| 5 | 7 | 32 | 44 |
| 6 | 7.50 | 38 | 51 |
| 7 | 8 | 45 | 59 |
| 8 | 8.50 | 51 | 66 |
| 9 | 9 | 63 | 79 |
| 10 | 9.50 | 74 | 91 |
| 11 | 10 | 86 | 104 |
| 12 | 10.50 | 97 | 116 |
| 13 | 11 | 109 | 129 |
| 14 | 11.50 | 120 | 141 |
| 15 | 12 | 132 | 154 |
| 16 | 12.50 | 143 | 166 |
| 17 | 13 | 157 | 181 |
| 18 | 13.50 | 171 | 196 |
| 19 | 14 | 185 | 211 |
| 20 | 14.50 | 199 | 226 |
| 21 | 15 | 213 | 241 |
| 22 | 15.50 | 227 | 256 |
| 23 | 16 | 244 | 274 |
| 24 | 16.50 | 260 | 291 |
| 25 | 17 | 277 | 309 |
| 26 | 17.50 | 293 | 326 |
| 27 | 18 | 310 | 344 |
| 28 | 18.50 | 326 | 361 |
| 29 | 19 | 345 | 381 |
| 30 | 19.50 | 364 | 401 |
The damage comes from the EMin/EMax columns, halved by HitShift 7. The minimum starts at 6 and grows +6.5 a level to level 8, +11.5 to 16, +14 to 22, +16.5 to 28 and +19 a level past that (EMinLev1–5 of 13, 23, 28, 33, 38, halved); the maximum starts at 14 and grows +7.5, +12.5, +15, +17.5 and +20 in the same brackets. That is 74–91 at level 10, 199–226 at level 20 and 364–401 at level 30. The line reads lvl, so +skills from gear count.
The explosion radius is fixed: Param1 is 4 (the table's "Explosion Radius", also calc1), which the tooltip shows as 4 × 2 ÷ 3 = 2.67 yards at every level.
Mana is 5 at level 1 and 0.5 more a level (mana 10, lvlmana 1, manashift 7): 14.5 at level 20.
Fire Ball is a missile (srvmissile "fireball") that flies to its target and explodes on impact; the explosion applies the damage to everything within the 2.67-yard radius. The Basin's page notes the explosion is centred on the point of impact, not on the target, so a second monster standing behind the first can be outside the radius even when it looks to be in the fire. It is fire damage, reduced by the target's fire resistance, see Dealing Elemental Damage and Resistances and Immunities; as a spell it needs no attack rating.
The Basin's page says Fire Ball has the same velocity, range and size as Fire Bolt (it only looks bigger), with range enough to reach any target on an 800×600 screen. It is cast at casting speed and the Sorceress's Faster Cast Rate breakpoints.
skill('Fire Bolt'.blvl) and skill('Meteor'.blvl), hard points only).lvl) but none of the synergy percentages.The Basin's page adds that with full synergies and a skill level above 46 (47 without hard points in Meteor), Fire Bolt deals slightly more to a single target than an equal-level Fire Ball, for far less mana; Fire Ball keeps the radius.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page gives no other rule for Fire Ball against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data