Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

When in werewolf or werebear form, maul your enemies with a fiery claw attack.
Fire Claws is the Druid's level 18 Shape Shifting attack, requiring Feral Rage and Maul; it unlocks Hunger. It works in either form, wolf or bear. It is a plain melee attack that adds a block of fire damage to the weapon hit and a large attack rating bonus, and nothing else: no charges, no spread, no leech of its own. The numbers that decide it are the fire, 464–499 at level 20, and the attack rating, +335% at level 20.
| Level | Mana | Fire Damage min | Fire Damage max | Attack Rating: + |
|---|---|---|---|---|
| 1 | 4 | 32 | 48 | 50% |
| 2 | 4 | 48 | 65 | 65% |
| 3 | 4 | 64 | 82 | 80% |
| 4 | 4 | 80 | 99 | 95% |
| 5 | 4 | 96 | 116 | 110% |
| 6 | 4 | 112 | 133 | 125% |
| 7 | 4 | 128 | 150 | 140% |
| 8 | 4 | 144 | 167 | 155% |
| 9 | 4 | 168 | 192 | 170% |
| 10 | 4 | 192 | 217 | 185% |
| 11 | 4 | 216 | 242 | 200% |
| 12 | 4 | 240 | 267 | 215% |
| 13 | 4 | 264 | 292 | 230% |
| 14 | 4 | 288 | 317 | 245% |
| 15 | 4 | 312 | 342 | 260% |
| 16 | 4 | 336 | 367 | 275% |
| 17 | 4 | 368 | 400 | 290% |
| 18 | 4 | 400 | 433 | 305% |
| 19 | 4 | 432 | 466 | 320% |
| 20 | 4 | 464 | 499 | 335% |
| 21 | 4 | 496 | 532 | 350% |
| 22 | 4 | 528 | 565 | 365% |
| 23 | 4 | 568 | 606 | 380% |
| 24 | 4 | 608 | 647 | 395% |
| 25 | 4 | 648 | 688 | 410% |
| 26 | 4 | 688 | 729 | 425% |
| 27 | 4 | 728 | 770 | 440% |
| 28 | 4 | 768 | 811 | 455% |
| 29 | 4 | 816 | 860 | 470% |
| 30 | 4 | 864 | 909 | 485% |
Every tooltip line reads lvl, so +skills from items raise the fire and the attack rating. The synergy line reads hard points only.
Fire Claws is a melee attack: it rolls your attack rating against the target's defense (Chance to Hit) and, on a hit, deals the weapon's full physical damage (the Basin lists weapon damage 100%) plus the skill's fire, which is Fire Damage with EType fire, cut by the target's Fire Resist and raised by Fire Skill Damage, see Dealing Elemental Damage. The fire is attached to the hit, so it does not land when the attack misses, and it goes to one target. The Basin's only note on speed is that weapon speed and weapon increased attack speed are the main factors in the attack rate, see Attack Speed.
The fire is one lump on one hit, not an area: a miss adds nothing and nothing spreads. Against a fire-immune monster the hit is the weapon's physical damage alone.
Two synergies, both at +22% fire damage per level (Param8 = 22, the table's "Damage synergy"): Firestorm and Molten Boulder. The calc is EDmgSymPerCalc = (skill('Firestorm'.blvl) + skill('Molten Boulder'.blvl)) × par8, hard points only; +skills in those two from items add nothing here. The Basin's page lists four synergies for the older game, with Fissure and Volcano as well, and records that the current game keeps only Firestorm and Molten Boulder; the table has no line for the other two. Fire Claws gives no synergy to any skill.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player. The Basin's page says nothing more about Fire Claws against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data