Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

When active, aura causes pulses of electricity to damage nearby enemies adds lightning damage to your attack.
Holy Shock is a level 24 Paladin Offensive Aura that requires Holy Freeze and opens nothing. It does two things at once: a pulse of lightning to every enemy in its radius every two seconds, and lightning added to the caster's attacks. Two numbers decide it: the pulse, 1–20 at level 1 and 1–312 at level 20 at melee range, and the weapon lightning, 1–60 at level 1 and 1–936 at level 20, six times the pulse.
| Level | Radius | Lightning Damage max | Lightning Damage to your Attack max |
|---|---|---|---|
| 1 | 4 yards | 20 | 60 |
| 2 | 4.67 yards | 32 | 96 |
| 3 | 5.33 yards | 44 | 132 |
| 4 | 6 yards | 56 | 168 |
| 5 | 6.67 yards | 68 | 204 |
| 6 | 7.33 yards | 80 | 240 |
| 7 | 8 yards | 92 | 276 |
| 8 | 8.67 yards | 104 | 312 |
| 9 | 9.33 yards | 120 | 360 |
| 10 | 10 yards | 136 | 408 |
| 11 | 10.67 yards | 152 | 456 |
| 12 | 11.33 yards | 168 | 504 |
| 13 | 12 yards | 184 | 552 |
| 14 | 12.67 yards | 200 | 600 |
| 15 | 13.33 yards | 216 | 648 |
| 16 | 14 yards | 232 | 696 |
| 17 | 14.67 yards | 252 | 756 |
| 18 | 15.33 yards | 272 | 816 |
| 19 | 16 yards | 292 | 876 |
| 20 | 16.67 yards | 312 | 936 |
| 21 | 17.33 yards | 332 | 996 |
| 22 | 18 yards | 352 | 1056 |
| 23 | 18.67 yards | 376 | 1128 |
| 24 | 19.33 yards | 400 | 1200 |
| 25 | 20 yards | 424 | 1272 |
| 26 | 20.67 yards | 448 | 1344 |
| 27 | 21.33 yards | 472 | 1416 |
| 28 | 22 yards | 496 | 1488 |
| 29 | 22.67 yards | 526 | 1578 |
| 30 | 23.33 yards | 556 | 1668 |
Both minimums are 1 at every level: EMin is 1 with no bracket columns, and the weapon minimum is passivecalc1 1, so neither is in the table above. The maximum comes from EMax 10 and its five brackets at the row's HitShift 8 (whole points): +6 a level to level 8, +8 to 16, +10 to 22, +12 to 28 and +15 past that, so 10 at level 1, 52 at 8, 116 at 16 and 156 at 20. The tooltip then doubles it by Param6 100 ("Area Damage % Range Scaling", from 100% at the edge of the radius to 200% at the caster): 1–312 at level 20. The weapon lightning is the undoubled maximum times Param5 6 ("Damage multiplier added to Attacks"): 60 at level 1, 936 at 20, 1,668 at 30. The radius is Param1 6 at level 1 plus Param2 1 a level, times two thirds for yards: 4 yards at level 1, 16 2/3 at 20. An aura costs no mana. Every line reads lvl, so +skills from gear and an Aura When Equipped item count.
Holy Shock is an aura with the row's holyshock state and no hit check. The pulse is applied on the aura's period (perdelay 50 frames): the Basin says every two seconds, to every hostile in the radius, and that a target inside several Holy Shock auras takes all of them. The pulse's damage grows with proximity in the current game, up to double at melee range. The weapon lightning is the row's two passive stats, lightmindam and lightmaxdam, on the caster's attacks only (the Basin: only the supplier gets it).
Both halves are lightning damage, reduced by the target's lightning resistance (Resistances and Immunities, Dealing Elemental Damage). The Basin's page gives the order for Lightning Skill Damage from items: it is applied to the skill's damage before that is added to the weapon, and then a second time to melee attacks.
The minimum is 1 whatever the level and whatever the synergies: the Basin's page says the synergy bonus does not apply to the minimum weapon lightning damage, so every hit rolls anywhere from 1 up to the maximum.
The Basin lists the other suppliers: an Aura Enchanted unique of monster level above 19 carries a Holy Shock of level max(mlvl ÷ 8, 1).
Two skills feed Holy Shock, both read as hard points (blvl) through the row's EDmgSymPerCalc:
Twenty hard points in Resist Lightning add +240% to the pulse and the weapon maximum; twenty in Salvation add +80%. The Basin's page has the same two rates. Holy Shock in turn feeds Fist of the Heavens: +7% lightning damage a hard point, so hard points in Holy Shock count twice on a build that uses both.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the pulse and the weapon lightning are each cut. The Basin's page adds nothing else about players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data