Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

When active, aura decreases fire, cold and lightning damage done to you and your party.
Salvation is the Paladin's level 30 Defensive Aura; it has no prerequisite and opens nothing. While it is the active aura, you and every ally in range gain fire, cold and lightning resistance by one shared percentage. One number decides it: +60% at level 1 and +108% at level 20, towards a cap of 120.
| Level | Radius | Resist All: + |
|---|---|---|
| 1 | 10.67 yards | 60% |
| 2 | 12 yards | 68% |
| 3 | 13.33 yards | 75% |
| 4 | 14.67 yards | 80% |
| 5 | 16 yards | 85% |
| 6 | 17.33 yards | 88% |
| 7 | 18.67 yards | 91% |
| 8 | 20 yards | 93% |
| 9 | 21.33 yards | 96% |
| 10 | 22.67 yards | 97% |
| 11 | 24 yards | 99% |
| 12 | 25.33 yards | 101% |
| 13 | 26.67 yards | 102% |
| 14 | 28 yards | 103% |
| 15 | 29.33 yards | 104% |
| 16 | 30.67 yards | 106% |
| 17 | 32 yards | 106% |
| 18 | 33.33 yards | 107% |
| 19 | 34.67 yards | 108% |
| 20 | 36 yards | 108% |
| 21 | 37.33 yards | 109% |
| 22 | 38.67 yards | 110% |
| 23 | 40 yards | 110% |
| 24 | 41.33 yards | 111% |
| 25 | 42.67 yards | 111% |
| 26 | 44 yards | 112% |
| 27 | 45.33 yards | 113% |
| 28 | 46.67 yards | 113% |
| 29 | 48 yards | 113% |
| 30 | 49.33 yards | 113% |
The resistance is the row's dm34, a diminishing curve from Param3 50 ("Resistance % Min") towards Param4 120 ("Resistance % Max"), applied once to each of the three elements (fireresist, coldresist and lightresist all at dm34). The Basin writes it out:
resistance % to each element = min(50 + [70 × [110 × lvl ÷ (lvl + 6)] ÷ 100], 120)
It reads +60% at level 1, +85% at 5, +97% at 10, +104% at 15, +108% at 20 and +113% at 30; the Basin's table only reaches the 120 cap at level 60. The radius is Param1 16 plus Param2 2 a level, times two thirds: 10 2/3 yards at level 1 and 36 at 20. The aura costs no mana. Both lines read lvl, so +skills and the level of an Aura When Equipped item count in full.
Unlike Resist Fire, Resist Cold and Resist Lightning, Salvation has no maxfireresist-type stat and no passive: it raises resistance only, never the maximum, and it does nothing while it is not the active aura.
Salvation is an aura with the row's resistall state on the caster and on every ally in range, refreshed every two seconds (perdelay 50). It has no hit check and no damage. Its three stats are added to the Fire Resist, Cold Resist and Lightning Resist you already have, and each sum is still bound by the cap on Resistances and Immunities. Poison and magic resistance are not on the list, and neither is physical.
Salvation only fills resistance up to the maximum. A party already at the cap gains nothing from it, where a single Resist aura's hard points would still lift the ceiling.
The single-element auras read +131% at level 20 against Salvation's +108%, and they carry the maximum line; Salvation's case is that it covers all three at once from one aura slot, and that it needs no prerequisite.
No synergies: Salvation has no dsc3 lines and no …SymPerCalc column. It feeds four skills, all read as hard points (blvl), and in each case it is the smaller of that skill's two synergies:
Salvation's own lines read lvl, so a +skill from gear is worth exactly a hard point to the aura.
Salvation deals no damage and is applied only to you and your party, so the player-versus-player rule has nothing to act on; see Player versus Player.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data