Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Creates a continuous jet of flame to scorch your enemies.
Inferno is a Sorceress Fire skill (level 6, no prerequisite) and the prerequisite of Blaze. Hold the button and the Sorceress breathes a stream of fire missiles for as long as you keep casting, paying mana continuously instead of per cast. The two numbers that decide it are the fire damage per second, 217–238 at level 20 before synergies, and the range, 15.33 yards at level 20.
| Level | Mana | Range | Fire Damage per Second min | Fire Damage per Second max |
|---|---|---|---|---|
| 1 | 0.38 | 5.33 yards | 13 | 27 |
| 2 | 0.39 | 6 yards | 22 | 36 |
| 3 | 0.41 | 6.67 yards | 31 | 45 |
| 4 | 0.42 | 7.33 yards | 40 | 55 |
| 5 | 0.44 | 7.33 yards | 49 | 64 |
| 6 | 0.45 | 8 yards | 58 | 73 |
| 7 | 0.47 | 8.67 yards | 67 | 83 |
| 8 | 0.48 | 9.33 yards | 76 | 92 |
| 9 | 0.50 | 9.33 yards | 87 | 104 |
| 10 | 0.52 | 10 yards | 99 | 115 |
| 11 | 0.53 | 10.67 yards | 110 | 127 |
| 12 | 0.55 | 11.33 yards | 121 | 139 |
| 13 | 0.56 | 11.33 yards | 132 | 150 |
| 14 | 0.58 | 12 yards | 144 | 162 |
| 15 | 0.59 | 12.67 yards | 155 | 174 |
| 16 | 0.61 | 13.33 yards | 166 | 185 |
| 17 | 0.63 | 13.33 yards | 179 | 198 |
| 18 | 0.64 | 14 yards | 192 | 211 |
| 19 | 0.66 | 14.67 yards | 204 | 225 |
| 20 | 0.67 | 15.33 yards | 217 | 238 |
| 21 | 0.69 | 15.33 yards | 230 | 251 |
| 22 | 0.70 | 16 yards | 243 | 264 |
| 23 | 0.72 | 16.67 yards | 257 | 279 |
| 24 | 0.73 | 17.33 yards | 271 | 293 |
| 25 | 0.75 | 17.33 yards | 285 | 308 |
| 26 | 0.77 | 18 yards | 300 | 322 |
| 27 | 0.78 | 18.67 yards | 314 | 337 |
| 28 | 0.80 | 19.33 yards | 328 | 352 |
| 29 | 0.81 | 19.33 yards | 344 | 368 |
| 30 | 0.83 | 20 yards | 360 | 384 |
The damage is stored as bit damage in the EMin/EMax columns, scaled by HitShift 3, and the tooltip turns it into a per-second figure with the calc enms*12/256. The underlying minimum starts at 36 and grows +24 a level to level 8, +30 to 16, +34 to 22, +38 to 28 and +42 past that; the maximum starts at 72 and grows +25, +31, +35, +39 and +43 in the same brackets. In per-second terms that is 13–27 at level 1, 217–238 at level 20 and 360–384 at level 30. The line reads lvl, so +skills count.
The calc counts 12 hits a second. The Basin's page warns that the LoD tooltip assumed a hit every frame (25 a second) while the real rate was a hit every other frame; the current calc's 12 reflects that rate.
Range is ln12/4*2 ÷3 yards: Param1 is 35 (the "Range baseline (Duration of missile)") and Param2 adds 3 a level, so the range grows by 2 yards every 4 levels, from 5.33 yards at level 1 to 15.33 at level 20. calc1, ln12/2, is the missile's duration in frames.
Mana is paid while you channel. The row has mana 24, lvlmana 1 and manashift 2, which resolves to 0.38 at level 1 and 0.67 at level 20; the tooltip multiplies it up to a cost per second (its mana line reads mps). Param3 is the minimum mana to start casting: 4. The Basin's older table prints 7 8/256 mana a second at level 1 and 10 190/256 at level 20.
Inferno fires a stream of missiles (srvmissile "infernoflame1") that pierce, so one jet damages every target along its path; the Basin's page says they are size 1 and so travel a very narrow line, and recommends aiming at a distant point rather than selecting a target so the line passes through as many enemies as possible. It is fire damage, reduced by the target's fire resistance, see Dealing Elemental Damage and Resistances and Immunities; as a spell it needs no attack rating.
The row is flagged ContinueCastUnselected and ClearSelectedOnHold, the flags of a held-button cast. The Basin's page says Faster Cast Rate does not shorten the start or the end of the cast: a single click is a 15-frame animation, missiles start in the eleventh frame, and after continuous casting there are four frames before the next action.
Since even a single bit of damage in a frame stops a monster's damage regeneration, the Basin's page says a non-immune target's damage regeneration is halved while it is under the jet.
skill('Warmth'.blvl), hard points only). The Basin's older value is 13% a level.A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; each tick of the jet is such a hit. The Basin's page gives no other rule for Inferno against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data