Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.
Unless stated otherwise, everything here is Diablo II: Resurrected build 3.3.93847, Reign of the Warlock.

Magically converts your javelin into a bolt of lightning.
Lightning Bolt is a level 12 Amazon throw (Javelin and Spear tree, requires Poison Javelin; it unlocks Charged Strike and Plague Javelin). The thrown javelin becomes a bolt of lightning: the weapon's physical damage is converted to lightning in full and a lightning charge is added on top. The numbers that decide it are the charge, 1–380 at level 20 before synergies, and the conversion, 100% of 75% weapon damage.
| Level | Mana | Lightning Damage min | Lightning Damage max |
|---|---|---|---|
| 1 | 6 | 1 | 40 |
| 2 | 6.25 | 1 | 52 |
| 3 | 6.50 | 1 | 64 |
| 4 | 6.75 | 1 | 76 |
| 5 | 7 | 1 | 88 |
| 6 | 7.25 | 1 | 100 |
| 7 | 7.50 | 1 | 112 |
| 8 | 7.75 | 1 | 124 |
| 9 | 8 | 1 | 142 |
| 10 | 8.25 | 1 | 160 |
| 11 | 8.50 | 1 | 178 |
| 12 | 8.75 | 1 | 196 |
| 13 | 9 | 1 | 214 |
| 14 | 9.25 | 1 | 232 |
| 15 | 9.50 | 1 | 250 |
| 16 | 9.75 | 1 | 268 |
| 17 | 10 | 1 | 296 |
| 18 | 10.25 | 1 | 324 |
| 19 | 10.50 | 1 | 352 |
| 20 | 10.75 | 1 | 380 |
| 21 | 11 | 1 | 408 |
| 22 | 11.25 | 1 | 436 |
| 23 | 11.50 | 1 | 484 |
| 24 | 11.75 | 1 | 532 |
| 25 | 12 | 1 | 580 |
| 26 | 12.25 | 1 | 628 |
| 27 | 12.50 | 1 | 676 |
| 28 | 12.75 | 1 | 724 |
| 29 | 13 | 1 | 812 |
| 30 | 13.25 | 1 | 900 |
jave). There is no ToHit column: the bolt has no attack-rating bonus and needs none.The damage line reads lvl; the synergy reads blvl.
The throw launches the lightningjavelin missile, which the Basin's page describes as a long-range single-target attack that always hits and cannot be blocked. The whole hit is lightning: 75% of the weapon's physical damage is converted (the Critical Strike page lists Lightning Bolt among the conversions that its doubling reaches first), and the skill's own 1–380 is added, all of it against the target's Lightning Resist under Dealing Elemental Damage.
By the Basin's page, the conversion carries most of the weapon's modifiers but not all. Not applied: magic, fire, cold and poison damage on the weapon and their lengths, life stolen and mana stolen per hit, chance to cast on attack, and Prevent Monster Heal. A Lightning Bolt never leeches.
The same page says Lightning Skill Damage from items multiplies the skill's own damage only: neither the converted weapon damage nor Lightning Damage added by items is raised by it. The synergies raise the maximum only; the minimum stays at 1.
The Basin's page lists +3 to Lightning Bolt on the Thunderstroke matriarchal javelin.
Four synergy lines, each +3% lightning damage per level: Power Strike, Charged Strike, Lightning Strike and Lightning Fury (EDmgSymPerCalc, Param8 3, all read as hard points). Lightning Bolt's own hard points feed the same four skills in turn, at their rates. +skills from items raise the maximum, not the synergy terms.
A player's hit on another player is cut to 17% of its value (difficultylevels.txt PlayerDamagePercentVSPlayer) before anything else, see Player versus Player; the bolt still cannot miss or be blocked, and the whole of it then meets the other player's lightning resistance. The Basin's page says nothing more about this skill against players.
Written from the game's tables (build 3.3.93847) and the cited pages; a per-level table is computed from skills.txt and skilldesc.txt by the same evaluator the skill pages use. A “legacy rule” is a published engine rule no table proves; a “game table” is read from the table named. · Report incorrect data